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AgeCommit message (Expand)Author
2022-11-09Fix T102306: buildtime shader compilation option fails under WaylandCampbell Barton
2022-11-02Realtime Compositor: Move shaders to compositor moduleOmar Emara
2022-11-02Cleanup: formatCampbell Barton
2022-11-01Fix compilation error on Windows.Jeroen Bakker
2022-11-01Cleanup: spelling in commentsCampbell Barton
2022-10-31GPU: Add placeholder for Vulkan backend.Jeroen Bakker
2022-10-30DRW: Manager: Add possibility to record a framebuffer change inside a passClément Foucault
2022-10-24GPencil: Use indexed rendering instead of instancesClément Foucault
2022-10-21GPU: remove unused member from FrameBufferGermano Cavalcante
2022-10-21GPU: Don't exit after first GPUBackend.Jeroen Bakker
2022-10-21GPU: Fix Metal GLSL compilation errors due to recent changes.Jeroen Bakker
2022-10-21Fix: Bokeh blur node flips its bokeh inputOmar Emara
2022-10-20UI: Icon number indicator for data-blocksDalai Felinto
2022-10-20Realtime Compositor: Implement normalize nodeOmar Emara
2022-10-20GL: Make restart index consistent on older implementationClément Foucault
2022-10-20Realtime Compositor: Implement Tone Map nodeOmar Emara
2022-10-20GPU: Avoid undocumented/fragile dependency on shader enumerator orderJulian Eisel
2022-10-20Fix incorrect shader state after shader interface creationSergey Sharybin
2022-10-19Blender: Add command line argument to switch gpu backends.Jeroen Bakker
2022-10-19GL: Fix incorrect shader state after shader interface creationClément Foucault
2022-10-19Cleanup: formatCampbell Barton
2022-10-19Cleanup: spelling in commentsCampbell Barton
2022-10-19License headers: add missing license identifiersCampbell Barton
2022-10-18Metal: MTLBatch and MTLDrawList implementation.Jason Fielder
2022-10-11Realtime Compositor: Implement variable size bokeh blurOmar Emara
2022-10-11Realtime Compositor: Implement parallel reductionOmar Emara
2022-10-10Cleanup: spelling in commentsCampbell Barton
2022-10-08Attribute Node: support accessing attributes of View Layer and Scene.Alexander Gavrilov
2022-10-07Cleanup: redundant parenthesisCampbell Barton
2022-10-07DRW: Move clipping planes to their own UBOClément Foucault
2022-10-06Cleanup: spelling in code commentsCampbell Barton
2022-10-04Cleanup: replace UNUSED macro with commented args in C++ codeHans Goudey
2022-10-03Cleanup: fix source comment/documentation typosBrecht Van Lommel
2022-10-03Cleanup: sort cmake file listsCampbell Barton
2022-10-03Cleanup: quiet undeclared function warningCampbell Barton
2022-10-02GPUTexture: Add GPU_texture_create_single_layer_viewClément Foucault
2022-09-30Attribute Node: refactor lookup to remove duplication between engines.Alexander Gavrilov
2022-09-30Cleanup: use function style casts for C++Campbell Barton
2022-09-29Viewport: Remove unnecassary assertJoseph Eagar
2022-09-29Sculpt: Rewrite PBVH drawJoseph Eagar
2022-09-28Geometry Nodes: viewport previewJacques Lucke
2022-09-28Cleanup: spelling in commentsCampbell Barton
2022-09-27Cleanup: formatCampbell Barton
2022-09-27GPU: Fix crash when rendering with compositor using CLIClément Foucault
2022-09-27GPU: Revert part of D16017 that was accidentally commitedClément Foucault
2022-09-26Cleanup: format, ensure trailing newlinesCampbell Barton
2022-09-26Cleanup: replace C-style casts with functional casts for numeric typesCampbell Barton
2022-09-26GPU: Disable SSBO support from commandline.Jeroen Bakker
2022-09-25Cleanup: remove redundant parenthesis (especially with macros)Campbell Barton
2022-09-25Cleanup: replace C-style casts with functional casts for numeric typesCampbell Barton