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2022-03-23EEVEE: Move Closure definitions to gpu_shader_codegen_lib.glsleevee-rewriteClément Foucault
2022-03-18Merge branch 'master' into eevee-rewriteClément Foucault
2022-03-18GPUTexture: Add Cube view as 2D arrayClément Foucault
2022-03-18GPU: Add indirect dispatch support.Clément Foucault
2022-03-18GPU: StorageBuf: Add method to clear the buffer in place.Clément Foucault
2022-03-18Cleanup: GPUStorageBuf: Fix header licenseClément Foucault
2022-03-18Cleanup: SSBO: Rename ubo to ssbo in arguments.Clément Foucault
2022-03-18GPU: Add support for stencil buffer texturing mode.Clément Foucault
2022-03-18GL: Check texture framebuffer feedback only if not using compute pipeline.Clément Foucault
2022-03-18GPUTexture: Fix bug in texture view creationClément Foucault
2022-03-18GL: Add missing format in image layout conversionClément Foucault
2022-03-18GPUShaderCreateInfo: Add explicit early_fragment_testClément Foucault
2022-03-18GPUTexture: Expose layer & mip countClément Foucault
2022-03-18GLShader: Fix two small issues with compute shader generated codeClément Foucault
2022-03-18DRW: Add support for GPUStorageBufClément Foucault
2022-03-18GPU/GL: Add StorageBuf implementationClément Foucault
2022-03-18GPUShader: Fix crash when compilation error is a linking errorClément Foucault
2022-03-18Merge branch 'master' into eevee-rewriteClément Foucault
2022-03-18Cleanup: Compilation warningsSergey Sharybin
2022-03-18GPUMaterial: Fix compilation error when shader use bump nodesClément Foucault
2022-03-18GPUCodegen: Fix missing dependency of some nodes to object infosClément Foucault
2022-03-17GPUTexture: Add Cube view as 2D arrayClément Foucault
2022-03-16GPUCodegen: Add comment on the pass hash first checkClément Foucault
2022-03-16EEVEE: Speedup: Add subsurface scattering bypass on principle BSDFClément Foucault
2022-03-16GPU: Add indirect dispatch support.Clément Foucault
2022-03-16GPU: StorageBuf: Add method to clear the buffer in place.Clément Foucault
2022-03-16Cleanup: SSBO: Rename ubo to ssbo in arguments.Clément Foucault
2022-03-16GPU: Add support for stencil buffer texturing mode.Clément Foucault
2022-03-16GL: Check texture framebuffer feedback only if not using compute pipeline.Clément Foucault
2022-03-16Cleanup: incorrect comments, use C commentsCampbell Barton
2022-03-15GPU capabilities: detect max SSBO bindingsKévin Dietrich
2022-03-11Cleanup: use M_PI_2 and M_PI_4 where possibleHallam Roberts
2022-03-11Cleanup: fix source typos homogenous->homogeneousBrecht Van Lommel
2022-03-11Cleanup: fix source comment typosBrecht Van Lommel
2022-03-11GPUTexture: Fix bug in texture view creationClément Foucault
2022-03-09Cleanup: use ELEM macroCampbell Barton
2022-03-08Merge remote-tracking branch 'origin/blender-v3.1-release'Kévin Dietrich
2022-03-08GPU: disable compute shader for problematic driversKévin Dietrich
2022-03-07Shader Nodes: add Alpha output to Object Info nodeEthan-Hall
2022-03-03EEVEE: Deferred: Large refactorClément Foucault
2022-03-03GL: Add missing format in image layout conversionClément Foucault
2022-03-03GPUShaderCreateInfo: Add explicit early_fragment_testClément Foucault
2022-03-02Cleanup: use back-slash for doxygen commands, color after parametersCampbell Barton
2022-02-26Cleanup: typos in comments.Kévin Dietrich
2022-02-25GPUTexture: Expose layer & mip countClément Foucault
2022-02-25Merge branch 'master' into eevee-rewriteClément Foucault
2022-02-25GPUTexture: Add support for texture viewClément Foucault
2022-02-25GPUTexture: Use immutable storageClément Foucault
2022-02-24GPU: Fix compilation in debug modeClément Foucault
2022-02-24OCIO: Fix mip length in texture creationClément Foucault