Age | Commit message (Expand) | Author |
2014-07-09 | Attempt to mitigate issue T40981 | Antony Riakiotakis |
2014-06-30 | Fix T40795: Dot output is inverted in viewport with Cycles | Sergey Sharybin |
2014-06-20 | Fix 2 GLSL errors, with Cycles Hair BSDF. | Thomas Dinges |
2014-06-14 | Implement GLSL code for XYZ nodes. | Thomas Dinges |
2014-06-12 | Quiet double promotion warning & ws edit | Campbell Barton |
2014-06-10 | Fix T40498 invalid textures flickering. | Antony Riakiotakis |
2014-06-04 | Fix T40478: wrong cycles fresnel with GLSL materials in the viewport. | Brecht Van Lommel |
2014-05-30 | Fix T40078: GLSL Lamp with OnlyShadow makes weird colors in object. | IRIE Shinsuke |
2014-05-30 | Followup to rB1973b17fce65, partially bring back GLSL lamp's previous behavior. | IRIE Shinsuke |
2014-05-28 | Fix T40362: Projected texture from spotlight doesn't scale with spotsize when... | Mitchell Stokes |
2014-05-22 | Mistake naming in recent commit | Campbell Barton |
2014-05-22 | Fix for image garbage collection failing to run for render-only views | Campbell Barton |
2014-05-07 | Nodes: add absolute value operation to all math nodes | Matt Heimlich |
2014-05-05 | Hidden PBVH nodes: | Antony Riakiotakis |
2014-05-05 | Attempt to solve T39950, | Antony Riakiotakis |
2014-05-01 | Add PBVH debug display, where we can see the PBVH node bounding boxes. | Antony Riakiotakis |
2014-04-30 | Code cleanup: remove unused includes | Campbell Barton |
2014-04-29 | Fix for wrong behavior of 'darken' blend mode with factor. | Kevin Dietrich |
2014-04-27 | View3D: Tweak GLSL preview, use only lamps enabled in active render layer and... | IRIE Shinsuke |
2014-04-27 | Code cleanup: const args and arrays | Campbell Barton |
2014-04-26 | Code cleanup: use 'const' for arrays (blenloader, gpu, imbuf, makesdna, modif... | Campbell Barton |
2014-04-21 | Fix GLSL after 7765b73f6d20 (Transparent Depth). | Thomas Dinges |
2014-04-17 | Code cleanup: use bools | Campbell Barton |
2014-04-15 | Fix regression, sculpting on mesh with matcaps (without multires/ | Antony Riakiotakis |
2014-04-13 | Split Normals I (3/5): Add 3Dview shading support of split normals. | Bastien Montagne |
2014-04-11 | Code cleanup: use bool | Campbell Barton |
2014-04-11 | Change GPU deletion at GPU buffer update time. This should be detected | Antony Riakiotakis |
2014-04-11 | Dyntopo: use hidden face flags in more places | Campbell Barton |
2014-04-10 | Dyntopo: Minor display optimization. | Antony Riakiotakis |
2014-04-09 | Code cleanup: ifdef unused linklist for GPU drawobject's | Campbell Barton |
2014-04-09 | View3D: disable LOD when game engine is disabled or ifdef'd | Campbell Barton |
2014-04-09 | More stack cleanup on GPU_buffers | Antony Riakiotakis |
2014-04-09 | Add material storage to derivedmesh. | Antony Riakiotakis |
2014-04-09 | GPU: replace callocs with malloc since reallocs aren't cleared | Campbell Barton |
2014-04-08 | Dyntopo: replace GHash with GSet, saves some memory | Campbell Barton |
2014-04-08 | Matcaps. | Antony Riakiotakis |
2014-04-03 | Forgotten to add this on last commit. This would cause dyntopo to always | Antony Riakiotakis |
2014-04-03 | Fix T39517, | Antony Riakiotakis |
2014-04-02 | Fix T39520, show diffuse not working in dyntopo. | Antony Riakiotakis |
2014-04-02 | Refactor to recent matcap built-ins to not use the built in system. | Antony Riakiotakis |
2014-04-02 | Dyntopo: Delete OpenGL buffers of nodes that do not have any more | Antony Riakiotakis |
2014-04-01 | Revert 7955cb78d it causes GPU_pbvh_buffers_diffuse_changed to always | Antony Riakiotakis |
2014-04-01 | Make matcaps suck less | Antony Riakiotakis |
2014-04-01 | Fix for "Show Diffuse Color" was having affect on mesh without mask | Sergey Sharybin |
2014-04-01 | Code cleanup: use bool instead of int | Sergey Sharybin |
2014-04-01 | Code cleanup: remove TRUE/FALSE & WITH_BOOL_COMPAT define | Campbell Barton |
2014-03-29 | Cleanup: Minor spelling fixes: | Antony Riakiotakis |
2014-03-29 | GPU_pbvh_buffers: Use triangles to render multires. | Antony Riakiotakis |
2014-03-06 | Fix T38973: GLSL error, when using Cycles Light Path node. | Thomas Dinges |
2014-02-24 | Tweak to T38766 fix: cycles now support setting viewport alpha for a material. | Brecht Van Lommel |