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2013-05-23Fix #35459: global texture coordinates not working with GLSL shaders. Got brokenBrecht Van Lommel
2013-05-21code cleanup: remove callbacks only added to wrap MEM_freeNCampbell Barton
2013-05-20code cleanup: split scons includes onto multiple lines, reduce chance of incl...Campbell Barton
2013-05-20Math Node:Thomas Dinges
2013-05-11style cleanupCampbell Barton
2013-05-10Cycles: bump node changes to add a Distance input that controls the overall d...Brecht Van Lommel
2013-05-08rename BLI_ghashIterator_notDone() -> BLI_ghashIterator_done()Campbell Barton
2013-05-03Fix #34889: negative lights not working in glsl view and game engine.Brecht Van Lommel
2013-05-02avoid per-vertex mask layer lookups for dyntopo.Campbell Barton
2013-04-24Fix #35063: GLSL texture node Value output was not outputting alpha.Brecht Van Lommel
2013-04-18Fix #34997: when starting the game engine in one window and switching to a se...Brecht Van Lommel
2013-04-16move editmesh functions out editderivedmesh.c into editmesh.cCampbell Barton
2013-04-14BGE: Adding mipmapping control to bge.render via bge.render.setMipmapping() a...Mitchell Stokes
2013-04-13code cleanup: warnings + styleCampbell Barton
2013-04-12Add function to query maximum texture size. Also, make texture uploadAntony Riakiotakis
2013-04-08Fix #34908: compressed DDS files did not display properly when their mipmap l...Brecht Van Lommel
2013-04-04Fix for [#34754] "Revision 55527 provokes glitchy GLSL shadow map rendering" ...Mitchell Stokes
2013-04-02Fix #34788, #34744: GLSL error, #version line needs to be at the top of the s...Brecht Van Lommel
2013-04-02Cycles: initial subsurface multiple scattering support. It's not working asBrecht Van Lommel
2013-03-31style cleanupCampbell Barton
2013-03-28style cleanup: osl and NULL pointer use, also correct sequencer gap operator ...Campbell Barton
2013-03-23OpenGL: Moving the GPU_pass_update_uniforms() call from GPU_material_bind_uni...Mitchell Stokes
2013-03-22code cleanup: unused defines, shadowing and unintended enum-as-variable.Campbell Barton
2013-03-21code cleanup: use bool where values are true/false, for view3d and related fu...Campbell Barton
2013-03-18code cleanupCampbell Barton
2013-03-16style cleanupCampbell Barton
2013-03-15Fix: multisample viewport drawing didn't work well with selection or particleBrecht Van Lommel
2013-03-15use bool for knife, also scons tab/space mix.Campbell Barton
2013-03-15Fix #34649: texture size limit user preference not working.Brecht Van Lommel
2013-03-13fix for 2 errors where the 2d arrays were used as 3d. (out of bounds read).Campbell Barton
2013-03-13Fix #34492: clipping border not working with GLSL/matcap and Nouveau drivers.Brecht Van Lommel
2013-03-12code cleanup: quiet struct gcc warnings, also use more conventional names for...Campbell Barton
2013-03-10OpenGL: more work on fixed function lighting implementation as GLSL.Brecht Van Lommel
2013-03-08style cleanupCampbell Barton
2013-03-07Change !BLI_ghashIterator_isDone to BLI_ghashIterator_notDone. It isAntony Riakiotakis
2013-03-04Fix for image transparency backwards compatibility. Now the texture datablock...Brecht Van Lommel
2013-02-26OpenGL: implemenation of fixed function lighting as per pixel GLSL shaders. TheBrecht Van Lommel
2013-02-18Fix wrong alpha channel for OpenGL render results with transparent textures orBrecht Van Lommel
2013-02-15Fix #34254: cycles brightness/contrast node was missing for GLSL material view.Brecht Van Lommel
2013-02-07Fix #34156: Spec. and Alpha Intensity OpenGL issueSergey Sharybin
2013-02-03style cleanup & some spellingCampbell Barton
2013-01-28Activate partial redraw of non-power of two textures. This looks likeAntony Riakiotakis
2013-01-25header cleanup, include BLI before BKE, also use bool for ntreeShaderExecTreeCampbell Barton
2013-01-22Matcap support in 3D Viewport.Ton Roosendaal
2013-01-19Skip hidden faces in PBVH BMesh ray intersection testNicholas Bishop
2013-01-17optimize bmesh operations that use triangle BMFace's (dyn-topo and mesh conve...Campbell Barton
2013-01-13BGE: Adding preliminary alpha shadow support for Simple shadow maps. They do ...Mitchell Stokes
2012-12-31Alpha premul pipeline cleanupSergey Sharybin
2012-12-30Use GPU_Buffers to draw wireframe when in dynamic-topology sculpt modeNicholas Bishop
2012-12-30Add GPU_buffers support for drawing dynamic topology nodesNicholas Bishop