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AgeCommit message (Expand)Author
2022-06-30Fix T98886: PBVH_GRIDS ignores face smooth flag on first gpu buildJoseph Eagar
2022-06-29Fix T98825: EEVEE: Regression: Buffer overflow in sample name bufferClément Foucault
2022-06-22Fix T99018: EEVEE: Regression: Specular BSDF apply specular color input twiceClément Foucault
2022-06-22Fix T99019 EEVEE: Regression: Specular BSDF does not apply occlusionClément Foucault
2022-06-22Fix T98708: Crash on startup - OpenGL4.2 without conservative depth.Jeroen Bakker
2022-06-22Fix T98620: Video sequencer screen corruption occurs when resizing.Jeroen Bakker
2022-06-07Fix T98647: EEVEE: Camera Data Node's View Vector BrokenClément Foucault
2022-06-07GPUMaterial: Make compilation fail when reusing failed `GPUPass`Clément Foucault
2022-06-02Fix T98538 EEVEE: Geometry input node breaks with Displacement TextureClément Foucault
2022-05-25GPU: Updated comment about HQ normals workaround.Jeroen Bakker
2022-05-25GPU: Fix issue that negated HQ normals workaround.Jeroen Bakker
2022-05-24Fix T97828: Split normals not visible on certain platforms.Jeroen Bakker
2022-05-23Fix Eevee blackbody wrong with non-default scene linear color spaceBrecht Van Lommel
2022-05-23Cleanup: GPU: Remove `gpu_shader_common_obinfos_lib.glsl`Clément Foucault
2022-05-23EEVEE: Fix unreported broken normal map node modesClément Foucault
2022-05-18Cleanup: formatCampbell Barton
2022-05-13MacOS/AMD: Drawing artifacts in VSE.Jeroen Bakker
2022-05-13Fix T97872: Annotation lines lost AAGermano Cavalcante
2022-05-12color attributes: Fix broken vertex color nodeJoseph Eagar
2022-05-11Fix T97330: GPU Subdiv compiler error.Jeroen Bakker
2022-05-11Fix T96892 Overlay: Hiding all of a mesh in edit mode causes visual glitchClément Foucault
2022-05-10Fix T95298 ImageEditor: Multi-view images fail to display properlyClément Foucault
2022-05-10Fix T97272: Lag when resizing viewports.temp-T97272Jeroen Bakker
2022-05-10Eevee: Fix GLSL compilation error.Jeroen Bakker
2022-05-10Fix T97545 GPU: Crash caused by uncommented quote char in source stringClément Foucault
2022-05-10Fix T97985 EEVEE: Shader mixing not working correctly when reusing shader nodesClément Foucault
2022-05-09Fix T97984: GPUCodegen: crash when loading demo fileClément Foucault
2022-05-09Fix T97983 EEVEE: Tangent Normal of Curves info behaves differently in EeveeClément Foucault
2022-05-09GPU: Unable to compile material shaders.Jeroen Bakker
2022-05-09GPU: Fix crash deferred shader compilation.Jeroen Bakker
2022-05-07GPUShader: Add static compilation to clipped shader variationsClément Foucault
2022-05-04Fix T97827: material preview not displaying texturesKévin Dietrich
2022-05-04License headers: add missing license headersCampbell Barton
2022-05-03Fix T93179: geonodes UVs and Vertex colors do not work in EEVEEKévin Dietrich
2022-05-02GPU: Remove OCIO workaround for Apple.Jeroen Bakker
2022-05-02EEVEE: Rewrite: Implement nodetree support with every geometry typesClément Foucault
2022-05-02Cleanup: GPUBuiltinShader: Remove old shader interfacesClément Foucault
2022-05-02Cleanup: GPUShader: Make style consistent in builtin_shader_stagesClément Foucault
2022-05-02GPUShader: Remove GPU_SHADER_INSTANCE_VARIYING_COLOR_VARIYING_SIZEClément Foucault
2022-05-02GPUShader: Port 3D uniform color clipped shaders to use shaderCreateInfoClément Foucault
2022-05-02GPUShader: Port dashed line shaders to use shaderCreateInfoClément Foucault
2022-05-02GPUShader: Port polyline shaders to use shaderCreateInfoClément Foucault
2022-05-01GPUShaderCreateInfo: Add validation for overlapping vertex attributeClément Foucault
2022-05-01GPUShader: Port 2D widget shaders to use shaderCreateInfoClément Foucault
2022-05-01GL: Add attribute-less shader workaround for MacOS to the backendClément Foucault
2022-05-01Basic Engine: Port depth shader (object selection) to shaderCreateInfoClément Foucault
2022-05-01Overlay: Port sculpt mask shader to use shaderCreateInfoClément Foucault
2022-05-01Overlay: Port wireframe shader to use shaderCreateInfoClément Foucault
2022-05-01Overlay: Port facing shader to use shaderCreateInfoClément Foucault
2022-05-01Overlay: Port background shaders to use shaderCreateInfoClément Foucault