Age | Commit message (Expand) | Author |
2010-08-06 | after discussion with brecht reverting this commit, will pass on feedback to ... | Tom Musgrove |
2010-08-06 | Committing Konrads GLSL preview of bumpmapping, now we no longer have the biz... | Tom Musgrove |
2010-08-04 | removing the f so that glsl shaders work on older cards | Tom Musgrove |
2010-07-30 | Fix #23103: | Brecht Van Lommel |
2010-07-29 | Fix #23073: glsl and 3d view background color didn't take color managment into | Brecht Van Lommel |
2010-07-27 | Fix #22986: glsl didn't take object hiding into account yet for lamps. | Brecht Van Lommel |
2010-07-16 | 2.5: automatic draw method now uses overlap for Intel on all platforms. | Brecht Van Lommel |
2010-07-14 | Fix compile error after merge, gpu_buffers.h -> GPU_buffers.h. | Brecht Van Lommel |
2010-07-14 | Merge GSOC Sculpt Branch: 28499-30319 | Jason Wilkins |
2010-07-14 | Fix a few compile warnings and rename gpu_buffers.h to GPU_buffers.h | Brecht Van Lommel |
2010-07-14 | - text3d was missing menu items for toggling bold/underline/italic/smallcaps. | Campbell Barton |
2010-07-13 | Fix #20461: deleting VBO's from threads used for rendering or baking would | Brecht Van Lommel |
2010-07-04 | Fix #21894: backface selection wasn't working correct with < 24 bits colors, | Brecht Van Lommel |
2010-06-30 | * Made sculpt drawing respect the "use VBO" preference. | Nicholas Bishop |
2010-05-20 | opengl render was freeing all images from the graphics card each update. | Campbell Barton |
2010-05-07 | ghash alloc string from render branch | Campbell Barton |
2010-05-05 | Fix for GPU_free_unused_buffers deadlock, solution by Tamito Kajiyama, thanks! | Brecht Van Lommel |
2010-04-25 | Fix #22123 and #22124: some problems with mutex locks, also tweak to | Brecht Van Lommel |
2010-04-24 | warning cleanup, also made voxel.c and volumetric.c use BM_INLINE define rath... | Campbell Barton |
2010-04-17 | PThreads "fix" for CMake / MSVC | Dalai Felinto |
2010-04-15 | Merge various small changes from render branch: | Brecht Van Lommel |
2010-04-15 | Make memstat easier to read, add missing Intel ID and cleanups. | Guillermo S. Romero |
2010-04-14 | Fixing Scons compile on Windows: | Thomas Dinges |
2010-04-14 | used private mutexes to avoid deadlocks | Joseph Eagar |
2010-04-13 | prevent images from freeing gpu buffers if not run within the main thread, in... | Joseph Eagar |
2010-04-09 | Bugfix: 21586 - UI problems with Tiled Textures (animatable for GE) | Dalai Felinto |
2010-04-05 | Fix #21349: triple buffer drawing doesn't work well with thousands of | Brecht Van Lommel |
2010-03-27 | Fix #21667: smoke drawing crashes calling glTexImage3D on graphics card that do | Brecht Van Lommel |
2010-03-22 | Fix #20548: flat shading not drawing right in sculpt mode. | Brecht Van Lommel |
2010-03-22 | spaces -> tabs, (4 spaces == 1 tab, only for white space preceding text) | Campbell Barton |
2010-03-01 | Fix #21227, #21346 and #21336: image texture wasn't centered correctly | Brecht Van Lommel |
2010-02-17 | another attempt at fixing the VBO buffer deletion bugs | Lukas Steiblys |
2010-02-15 | added some more error checking for buffer allocation and fixed it up a bit. H... | Lukas Steiblys |
2010-02-13 | Added support for animated texture draw, GLSL textures. | Ton Roosendaal |
2010-02-12 | correct fsf address | Campbell Barton |
2010-02-09 | partial fix for [#21036] crash with glsl shading | Campbell Barton |
2010-02-01 | Fix sculpt mode drawing performance regression, happened on at least | Brecht Van Lommel |
2010-02-01 | GPU type detection tweaks for unix/mac software rendering. | Brecht Van Lommel |
2010-02-01 | WM Draw Methods now has a new option Automatic (default). This will | Brecht Van Lommel |
2010-01-31 | Fix #20879: crash when add textures brush in sculpt mode. Drawing | Brecht Van Lommel |
2010-01-30 | Fix #19980: crash with opengl render active viewport. | Brecht Van Lommel |
2010-01-30 | Fix #19875: drawing smoke on graphics cards that do not support | Brecht Van Lommel |
2010-01-16 | GPU_buffer_setup could return a freed buffer. (when VBO's were used) | Campbell Barton |
2010-01-08 | FSAA: properly disable it for first window draw, remove obsolete backbuffer | Brecht Van Lommel |
2010-01-04 | Added OpenGL debugging function to print state information, was using this as | Brecht Van Lommel |
2009-12-11 | Sculpt Branch: | Brecht Van Lommel |
2009-12-09 | Sculpt Branch: | Brecht Van Lommel |
2009-12-09 | Sculpt Branch: | Brecht Van Lommel |
2009-12-09 | VBO: | Brecht Van Lommel |
2009-12-07 | Sculpt Branch: | Brecht Van Lommel |