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AgeCommit message (Expand)Author
2022-02-10Rebase on mastertemp-license-header-spdxCampbell Barton
2022-02-04Cleanup: Grammar in comments and tooltipsHans Goudey
2022-01-24Geometry Nodes: Extrude Mesh NodeHans Goudey
2022-01-06Cleanup: spelling in commentsCampbell Barton
2022-01-01Geometry Nodes: small refactor towards supporting partially lazy nodesJacques Lucke
2021-12-22Geometry Nodes: improve multi socket handling in evaluatorJacques Lucke
2021-12-07Geometry Nodes: move type conversions to blenkernelJacques Lucke
2021-11-30Cleanup: use colon after doxygen params, correct slash directionCampbell Barton
2021-11-29Cleanup: Silenced clang-tidy warning.Jeroen Bakker
2021-11-26Geometry Nodes: add utility to set remaining outputsJacques Lucke
2021-11-24Geometry Nodes: reduce thread switching in evaluatorJacques Lucke
2021-11-24Geometry Nodes: add utility to show debug messages in node editorJacques Lucke
2021-11-24Geometry Nodes: reduce number of scheduled nodes in evaluatorJacques Lucke
2021-11-24Cleanup: removed shadowed variableJacques Lucke
2021-11-24Fix T93345: missing null check for geometry nodes loggerJacques Lucke
2021-11-23Merge branch 'blender-v3.0-release'Jacques Lucke
2021-11-23Fix (unreported): unlinked group input is not logged in geometry nodesJacques Lucke
2021-11-23Geometry Nodes: Node execution time overlayErik
2021-11-23Geometry Nodes: reduce overhead when processing single valuesJacques Lucke
2021-11-22Cleanup: use simple data member instead of callbackJacques Lucke
2021-11-22Cleanup: make naming more consistentJacques Lucke
2021-11-17Fix: wrong assert in geometry nodes evaluatorJacques Lucke
2021-11-03Fix T91862: do type conversion when data enters or exists node groupJacques Lucke
2021-10-24Fix: memory leak after type conversion in geometry nodes groupJacques Lucke
2021-10-21Geometry Nodes: fix force-computing multiple non-output socketsJacques Lucke
2021-10-20Geometry Nodes: Make Random ID a builtin attribute, remove socketsHans Goudey
2021-10-18Geometry Nodes: decouple multi-function lifetimes from modifierJacques Lucke
2021-10-15Cleanup: Refactor use of implicit inputs in geometry nodesHans Goudey
2021-10-15Geometry Nodes: Add Voronoi TextureCharlie Jolly
2021-10-15Geometry Nodes: Port shader gradient texture nodeCharlie Jolly
2021-10-14Geometry Nodes: Add White Noise textureCharlie Jolly
2021-10-12Cleanup: Attempt to fix benign macOS compile warningsHans Goudey
2021-10-11Geometry Nodes: Add Nodes to Get/Set Built-in AttributesJohnny Matthews
2021-09-29Cleanup: Add constructor for AttributeFieldInputHans Goudey
2021-09-28Geometry Nodes: Fields version of attribute proximity nodeHans Goudey
2021-09-28Geometry Nodes: Remove experimental option for fieldsJacques Lucke
2021-09-28Geometry Nodes: Mesh Point Cloud Conversion NodesHans Goudey
2021-09-27Geometry Nodes: new Instance on Points nodeJacques Lucke
2021-09-24Geometry Nodes: Add versioning and legacy warning for random float nodeHans Goudey
2021-09-24Geometry Nodes: Random Value NodeJohnny Matthews
2021-09-22Geometry Nodes: Add legacy warning and "View Legacy" operatorHans Goudey
2021-09-20Geometry Nodes: use implicit position input in noise nodeJacques Lucke
2021-09-20Geometry Nodes: implicit position input in Set Position nodeJacques Lucke
2021-09-11Geometry Nodes: add field support for socket inspectionJacques Lucke
2021-09-09Geometry Nodes: fields and anonymous attributesJacques Lucke
2021-08-20Functions: remove multi-function networkJacques Lucke
2021-08-05Cleanup: license headersCampbell Barton
2021-08-03Cleanup: deduplicate type conversion logicJacques Lucke
2021-08-02Cleanup: separate base and geometry nodes specific socket cpp typeJacques Lucke
2021-07-15Cleanup: unused variable captureJacques Lucke