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AgeCommit message (Expand)Author
2020-10-23Geometry Nodes: Add transform geometry nodeHans Goudey
2020-10-22Geometry Nodes: simplify and deduplicate callbacks on socketsJacques Lucke
2020-10-22Geometry Nodes: initial support for evaluating geometry node groupsJacques Lucke
2020-10-22Geometry Nodes: Add initial node definition for edge splitHans Goudey
2020-10-21Nodes: add initial UI for Triangulate nodeJacques Lucke
2020-10-21Nodes: rename Simulation to Geometry node treeJacques Lucke
2020-10-20Simulation: remove particle nodes with outdated designJacques Lucke
2020-09-12Cleanup: Remove GLEW dependencies outside of GL moduleClément Foucault
2020-08-02Particles: new Age Reached Event, Kill Particle and Random Float nodeJacques Lucke
2020-07-27Particles: support Clamp nodeJacques Lucke
2020-07-23Simulation: add depsgraph relations for ids referenced by node treeJacques Lucke
2020-07-21Particles: initial object socket and emitter node supportJacques Lucke
2020-07-17Simulation: move initial simulation code from bf_blenkernel to bf_simulationJacques Lucke
2020-07-17Nodes: move some code from blenkernel directory to nodesJacques Lucke
2020-07-16Fix link error in bf_nodesJacques Lucke
2020-07-16Particles: support Separate/Combine RGB nodesJacques Lucke
2020-07-16Particles: support Color Ramp nodeJacques Lucke
2020-07-16Particles: support Map Range nodeJacques Lucke
2020-07-11Nodes: move Math, Vector Math and Value shader nodes to c++ filesJacques Lucke
2020-07-09EEVEE: Implement the missing Sky textureSzymon Ulatowski
2020-07-07Nodes: Generate multi-function network from node treeJacques Lucke
2020-06-29Nodes: rename node_socket.c to node_socket.ccJacques Lucke
2020-05-04Nodes: add Combine Strings and Group Instance ID node UIsJacques Lucke
2020-04-20Simulations: Add Boolean Math, Switch and Float Compare node UIJacques Lucke
2020-04-20Simulations: UI for core particle nodesJacques Lucke
2020-04-20Simulations: Add simulation node tree typeJacques Lucke
2020-03-14Cleanup: sort file lists & struct declatationsCampbell Barton
2020-02-17Cycles: Vector Rotate Node using Axis and Angle methodCharlie Jolly
2020-01-23CMake: Refactor external dependencies handlingSergey Sharybin
2019-12-17Cleanup: sort file listsCampbell Barton
2019-12-10Cycles: support for custom shader AOVsLukas Stockner
2019-09-27Cleanup: structs, cmake file listsCampbell Barton
2019-09-12Shading: Add Vertex Color node.OmarSquircleArt
2019-09-05Cleanup: clang-formatCampbell Barton
2019-08-21Shading: Add Volume Info node.OmarSquircleArt
2019-08-21Shading: Add White Noise node.OmarSquircleArt
2019-08-21Shading: Add more operators to Vector Math node.OmarSquircleArt
2019-08-14Compositor: Added denoising nodeBrecht Van Lommel
2019-08-13Shading: Add Clamp node to Cycles and EEVEE.OmarSquircleArt
2019-08-13Shading: Add Map Range node to Cycles and EEVEE.OmarSquircleArt
2019-04-24Cleanup: sort CMake include pathsCampbell Barton
2019-04-17ClangFormat: apply to source, most of internCampbell Barton
2019-04-14CMake: prepare for BLENDER_SORTED_LIBS removalCampbell Barton
2019-02-27Cleanup: file rename lamp -> lightCampbell Barton
2019-02-05Cleanup: remove contributors for CMake filesCampbell Barton
2019-01-25Cleanup: sort cmake file listsCampbell Barton
2018-07-18Merge branch 'master' into blender2.8Brecht Van Lommel
2018-07-18Cycles: add Principled Hair BSDF.L. E. Segovia
2018-07-18Compositor: Cryptomatte compositing node.Stefan Werner
2018-05-27Merge branch 'master' into blender2.8Campbell Barton