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2022-11-11Merge branch 'master' into refactor-mesh-position-genericrefactor-mesh-position-genericHans Goudey
2022-11-05Cleanup: Remove unnecessary node type registraction functionsHans Goudey
2022-11-04Cleanup: Mesh: Remove redundant edge render flagHans Goudey
2022-11-03Merge branch 'master' into refactor-mesh-position-genericHans Goudey
2022-10-19Geometry Nodes: Use common utility for copying attribute dataHans Goudey
2022-10-18Fix T101660: crash when trying to propagate string attributes in some nodesJacques Lucke
2022-10-07Merge branch 'master' into refactor-mesh-position-genericHans Goudey
2022-10-04Cleanup: replace UNUSED macro with commented args in C++ codeHans Goudey
2022-09-28Merge branch 'master' into refactor-mesh-position-genericHans Goudey
2022-09-25Geometry Nodes: decentralize implicit input definitionsJacques Lucke
2022-09-25Cleanup: follow C++ type cast style guide in some filesJacques Lucke
2022-09-23Merge branch 'refactor-mesh-selection-generic' into refactor-mesh-position-ge...Hans Goudey
2022-09-23Mesh: Move selection flags to generic attributesHans Goudey
2022-09-23Merge branch 'master' into refactor-mesh-selection-genericHans Goudey
2022-09-23Mesh: Move edge crease out of MEdgeHans Goudey
2022-09-21Merge branch 'refactor-mesh-selection-generic' into refactor-mesh-position-ge...Hans Goudey
2022-09-21Merge branch 'master' into refactor-mesh-selection-genericHans Goudey
2022-09-20Fix T101208: Missing original index handling in extrude nodeHans Goudey
2022-09-15Fixes, cleanupHans Goudey
2022-09-14Compiles, runs in basic situationsHans Goudey
2022-09-13Convert many more uses of MVertHans Goudey
2022-09-13Merge branch 'master' into refactor-mesh-position-genericHans Goudey
2022-09-12Geometry: Avoid unnecessary initialization when resizing data arraysHans Goudey
2022-09-12Start converting mesh positions to a generic attributeHans Goudey
2022-09-08Cleanup: Remove redundant vertex duplication in extrude nodeHans Goudey
2022-09-08Cleanup: Use C++ methods to retrieve attribute accessorsHans Goudey
2022-09-07Cleanup: Tweak naming for recently added mesh accessorsHans Goudey
2022-09-05Mesh: Remove redundant custom data pointersHans Goudey
2022-08-30Geometry Nodes: Use separate field context for each geometry typeHans Goudey
2022-08-07Cleanup: Fix typo Propatation -> PropagationErik Abrahamsson
2022-07-20Cleanup: Access attributes with new API instead of geometry componentsHans Goudey
2022-07-08Geometry Nodes: new geometry attribute APIJacques Lucke
2022-07-01Cleanup: Avoid assigning constructed VArray to referenceHans Goudey
2022-06-02Fix: Build error after merge from release branchHans Goudey
2022-06-02Merge branch 'blender-v3.2-release'Hans Goudey
2022-06-02Fix T98556: Crash with extrude node in edit modeHans Goudey
2022-06-01Cleanup: use 'e' prefix for enum typesCampbell Barton
2022-05-13Cleanup: spelling in comments, capitalize tagsCampbell Barton
2022-04-26Geometry Nodes: refactor array devirtualizationJacques Lucke
2022-03-31Cleanup: spelling, trailing space for comment-blocksCampbell Barton
2022-03-30Geometry Nodes: Remove soft min from extrude node scaleHans Goudey
2022-02-22Merge branch 'blender-v3.1-release'Hans Goudey
2022-02-22Fix T95839: Data race when lazily creating mesh normal layersHans Goudey
2022-02-11File headers: SPDX License migrationCampbell Barton
2022-01-24Geometry Nodes: Extrude Mesh NodeHans Goudey