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AgeCommit message (Expand)Author
2020-02-10Cleanup/refactor: Rename `BKE_library` files to `BKE_lib`.Bastien Montagne
2020-02-05T73589: Code Quality: Renaming on BKE_material.hAntonio Vazquez
2020-01-23Fix T71374 EEVEE: Fix Node group socket not converting inputs as in CyclesClément Foucault
2020-01-16Fix T70766 EEVEE: Performance drop with node tree in 2.81Clément Foucault
2019-12-07Fix ShaderNodeCustomGroup.copy method being called too oftenBrecht Van Lommel
2019-10-10Fix T70614 EEVEE: Bump with texture connected to other branches don't workClément Foucault
2019-10-10Fix T70609 EEVEE: Shader using lots of nodegroups are slow to updateClément Foucault
2019-10-02Fix T70331 Node group passthrough is brokenClément Foucault
2019-10-01Fix T70325 EEVEE: Performance regression with large nodetreesClément Foucault
2019-09-30Cleanup: spellingCampbell Barton
2019-09-23ShaderNodeTree: Add flatten function to get rid of nodegroupsClément Foucault
2019-09-07Cleanup: use post increment/decrementCampbell Barton
2019-09-06Eevee: Use manual derivatives for better quality bump.Clément Foucault
2019-09-03EEVEE: Fix broken bump regressionClément Foucault
2019-08-21Shading: Add more operators to Vector Math node.OmarSquircleArt
2019-08-01Cleanup: misc spelling fixesCampbell Barton
2019-06-26GPU: Add better support for displacement relinking behaviorClément Foucault
2019-06-22Nodes: show shader -> other socket type as invalid linkBrecht Van Lommel
2019-04-29Cleanup: comments (long lines) in nodesCampbell Barton
2019-04-24Nodes: avoid slow and unecessary node group updates on file readBrecht Van Lommel
2019-04-22Cleanup: style, use braces for nodesCampbell Barton
2019-04-17ClangFormat: apply to source, most of internCampbell Barton
2019-04-02Fix T62434: EEVEE not using correct World Output nodePhilipp Oeser
2019-03-16Python API: add Python-defined node groups for shaders and compositing.Miguel Porces
2019-03-16Fix ID user counting issues with NodeCustomGroup.Miguel Porces
2019-03-13Fix T59501: Eevee doesn't use integer node socketsClément Foucault
2019-03-07Fix T62305: Unconnected group vector inputs are mapped incorrectlyJacques Lucke
2019-03-06Cleanup: styleCampbell Barton
2019-03-05GPUMaterial: Make Shader Output nodes inside nodegroups workClément Foucault
2019-02-27Cleanup: file rename lamp -> lightCampbell Barton
2019-02-27DNA: rename Lamp -> LightCampbell Barton
2019-02-18doxygen: add newline after \fileCampbell Barton
2019-02-13Fix NodeTree types UI messages not being properly tagged for translation.Bastien Montagne
2019-02-06Cleanup: remove redundant doxygen \file argumentCampbell Barton
2019-02-01Cleanup: remove redundant, invalid info from headersCampbell Barton
2019-01-06Cleanup: add trailing commas to structsCampbell Barton
2018-12-03Fix T58280: Blender 2.8 hangs when the LookDev mode is enabledClément Foucault
2018-11-28Cleanup: correct assert, remove redundant NULL checksCampbell Barton
2018-11-19Cleanup: styleCampbell Barton
2018-11-17Eevee: Fix SSR/SSS when the bsdf nodes are inside groupsClément Foucault
2018-11-06Eevee: Make nodegroup fix recursive.Clément Foucault
2018-11-01Eevee: Fix nodegroup sockets behaviourClément Foucault
2018-08-01GPUMaterial: Make Localize tree live longerClément Foucault
2018-07-10Cleanup: styleCampbell Barton
2018-07-06UI/Python: rename Lamps to Lights, to follow more standard terminology.Brecht Van Lommel
2018-07-05Shaders: add target setting to material output node.Brecht Van Lommel
2018-07-05GPU: avoid unnecessary multiple nodetree localize and output finding.Brecht Van Lommel
2018-07-02Merge branch 'master' into blender2.8Campbell Barton
2018-07-02Cleanup: use bool for poll functionsCampbell Barton
2018-06-11Merge branch 'master' into blender2.8Bastien Montagne