Age | Commit message (Expand) | Author |
---|---|---|
2022-02-10 | Rebase on mastertemp-license-header-spdx | Campbell Barton |
2022-02-08 | Eevee: support the no-op Bump node optimization like in Cycles. | Alexander Gavrilov |
2022-01-09 | Cleanup: Nodes: Begin splitting shader node buttons into individual files | Aaron Carlisle |
2022-01-05 | Cleanup: Make shade node util header CPP only | Aaron Carlisle |
2022-01-04 | Cleanup: Remove bNodeType flag from base registration functions | Aaron Carlisle |
2021-12-29 | Nodes: Cleanup: Remove no op registration functions | Aaron Carlisle |
2021-12-25 | Shader Nodes: Convert bump node to use new socket builder | Aaron Carlisle |
2021-12-24 | Nodes: Migrate bump shader node to cpp | Aaron Carlisle |
2021-12-07 | Revert moving all shader nodes to c++ | Jacques Lucke |
2021-12-06 | Shader Nodes: Declare nodes in their own namespace | Aaron Carlisle |
2021-12-06 | Cleanup: clang-tidy: modernize-redundant-void-arg | Aaron Carlisle |
2021-12-05 | Cleanup: Migrate all shader nodes to c++ | Aaron Carlisle |