Age | Commit message (Expand) | Author |
---|---|---|
2022-11-05 | Cleanup: Remove unnecessary node type registraction functions | Hans Goudey |
2022-10-04 | Cleanup: replace UNUSED macro with commented args in C++ code | Hans Goudey |
2022-08-31 | Nodes: move NodeTreeRef functionality into node runtime data | Jacques Lucke |
2022-03-16 | Cleanup: Remove unnecessary namespace specification | Hans Goudey |
2022-02-11 | File headers: SPDX License migration | Campbell Barton |
2022-01-10 | Cleanup: redundent semicolons after function braces | Aaron Carlisle |
2022-01-05 | Cleanup: Remove unused `node_type_exec` for shader node | Aaron Carlisle |
2022-01-05 | Cleanup: Make shade node util header CPP only | Aaron Carlisle |
2022-01-04 | Cleanup: Remove bNodeType flag from base registration functions | Aaron Carlisle |
2021-12-28 | Nodes: Split shader color ramp into its own file | Aaron Carlisle |
2021-12-07 | Revert moving all shader nodes to c++ | Jacques Lucke |
2021-12-06 | Shader Nodes: Split each node into own file | Aaron Carlisle |