Age | Commit message (Expand) | Author |
---|---|---|
2022-01-04 | Cleanup: Remove bNodeType flag from base registration functions | Aaron Carlisle |
2021-12-28 | Nodes: Declare shader nodes in individual file namespace | Aaron Carlisle |
2021-12-25 | Cleanup: use new c++ guarded allocator API in nodes | Aaron Carlisle |
2021-12-08 | Cleanup: clang-format | Aaron Carlisle |
2021-12-08 | Cleanup: Nodes: clang-tidy modernize-redundant-void-arg | Aaron Carlisle |
2021-12-07 | Revert moving all shader nodes to c++ | Jacques Lucke |
2021-12-06 | Shader Nodes: Declare nodes in their own namespace | Aaron Carlisle |
2021-12-06 | Cleanup: clang-tidy: modernize-redundant-void-arg | Aaron Carlisle |
2021-12-05 | Cleanup: Migrate all shader nodes to c++ | Aaron Carlisle |
2021-10-29 | Nodes: Add translation markers to new socket names and descriptions | Hans Goudey |
2021-10-26 | Geometry Nodes: Add Brick Texture node | Charlie Jolly |
2021-10-07 | Nodes: Move texture nodes to C++ | Charlie Jolly |