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AgeCommit message (Expand)Author
2021-12-08Shader Nodes: Use camel case for file namesAaron Carlisle
2021-12-07Revert moving all shader nodes to c++Jacques Lucke
2021-12-05Cleanup: Migrate all shader nodes to c++Aaron Carlisle
2020-03-06Nodes: Support storing socket link limits in bNodeSocketTypeJacques Lucke
2019-08-30GPU: Split gpu_shader_material into multiple files.OmarSquircleArt
2019-04-22Cleanup: style, use braces for nodesCampbell Barton
2019-04-18Cleanup: add trailing commas to avoid right shiftCampbell Barton
2019-04-17ClangFormat: apply to source, most of internCampbell Barton
2019-02-18doxygen: add newline after \fileCampbell Barton
2019-02-06Cleanup: remove redundant doxygen \file argumentCampbell Barton
2019-02-01Cleanup: remove redundant, invalid info from headersCampbell Barton
2018-08-14Cleanup: Rename GPU_* functions to make more senseClément Foucault
2018-07-06Cleanup: remove unused shader node compatibility flag.Brecht Van Lommel
2018-06-08Merge branch 'master' into blender2.8Campbell Barton
2018-06-08Cleanup: trailing spaceCampbell Barton
2018-06-01Merge branch 'master' into blender2.8Campbell Barton
2018-06-01Cleanup: trailing whitespace (comment blocks)Campbell Barton
2018-04-19Remove Blender Internal and legacy viewport from Blender 2.8.Ton Roosendaal
2018-04-11fix T54549: Vector Transform node in wrong nodeclassPhilipp Oeser
2016-04-27Code cleanup: minor cleanups for GPU_link return values, normal map node.Brecht Van Lommel
2016-02-01Fix T47288 Vector transform not behaving correctly with camera space and cyclesAlexander Romanov
2016-01-24Prevent accidental fall-through in switchCampbell Barton
2016-01-24Correct error in recent vector transform commitCampbell Barton
2016-01-23Vector Transform node support for GLSL mode and the internal rendererAlexander Romanov
2013-12-22Style Cleanup: remove preprocessor indentation (updated wiki style guide too)Campbell Barton
2013-08-01Cycles / Vector Transform node:Thomas Dinges