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AgeCommit message (Expand)Author
2022-04-14GPU: Make nodetree GLSL Codegen render engine agnosticClément Foucault
2022-04-13Fix: compilation error with MSVCRay Molenkamp
2022-04-13Cover some DNA files with C++ utility macrosSergey Sharybin
2022-04-12Cleanup: pass vectors by referenceJacques Lucke
2022-04-07Curves: Hair to Curves rename in Cycles/EEVEE UIHans Goudey
2022-04-05Refactor: Unify vertex and sculpt colors into newJoseph Eagar
2022-03-24Cleanup: clang-formatDalai Felinto
2022-03-22Fix: Drag link search doesn't always connect to socketLeon Schittek
2022-03-16Cleanup: Remove unnecessary namespace specificationHans Goudey
2022-03-07Shader Nodes: add Alpha output to Object Info nodeEthan-Hall
2022-03-07Merge branch 'blender-v3.1-release'Brecht Van Lommel
2022-03-07Fix T96207: wrong default value of Principled BSDF specular tintBrecht Van Lommel
2022-02-21Merge branch 'blender-v3.1-release'Hans Goudey
2022-02-21Fix T95154 Eevee AO node: the "only local" option applies "inside" insteadClément Foucault
2022-02-15RNA: add RNA_collection_is_empty & RNA_property_collection_is_emptyCampbell Barton
2022-02-11File headers: SPDX License migrationCampbell Barton
2022-02-09Cleanup: move file descriptions into doxygen file sectionCampbell Barton
2022-02-08Eevee: support the no-op Bump node optimization like in Cycles.Alexander Gavrilov
2022-02-07Nodes: Dynamic node class for Map Range nodeCharlie Jolly
2022-01-31Fix: Unutilized curve mapping in vector shader nodeAaron Carlisle
2022-01-31Fix: Unutilized curve mapping in vector shader nodeAaron Carlisle
2022-01-29Fix: Eevee: Float Curve node causes issues with compiled shaderAaron Carlisle
2022-01-29Fix: Eevee: Float Curve node causes issues with compiled shaderAaron Carlisle
2022-01-25Cleanup: Remove leftover hair fade code in CyclesAaron Carlisle
2022-01-25Cycles: add Point Info nodeBrecht Van Lommel
2022-01-12BLI: Refactor vector types & functions to use templatesClément Foucault
2022-01-12Revert "BLI: Refactor vector types & functions to use templates"Clément Foucault
2022-01-12BLI: Refactor vector types & functions to use templatesClment Foucault
2022-01-12Revert "BLI: Refactor vector types & functions to use templates"Clément Foucault
2022-01-12BLI: Refactor vector types & functions to use templatesClément Foucault
2022-01-10Cleanup: redundent semicolons after function bracesAaron Carlisle
2022-01-10Cleanup: Use new socket builder APIAaron Carlisle
2022-01-09Cleanup: Nodes: Begin splitting shader node buttons into individual filesAaron Carlisle
2022-01-09Cleanup: Use new socket builder APIAaron Carlisle
2022-01-09Cleanup: Remove no op socket templatesAaron Carlisle
2022-01-08Cleanup: Use new socket builder APIAaron Carlisle
2022-01-08Cleanup: Loop through socket listbase instead of arrayAaron Carlisle
2022-01-07Cleanup: Use new socket builder APIAaron Carlisle
2022-01-06Cleanup: spelling in commentsCampbell Barton
2022-01-06Cleanup: Use new socket builder APIAaron Carlisle
2022-01-05Cleanup: Use new socket builder APIAaron Carlisle
2022-01-05Cleanup: Use new socket builder APIAaron Carlisle
2022-01-05Cleanup: Remove unused `node_type_exec` for shader nodeAaron Carlisle
2022-01-05Cleanup: Use new socket builder APIAaron Carlisle
2022-01-05Nodes: Consistent link drag search for math and vector math nodesHans Goudey
2022-01-05Cleanup: Make shade node util header CPP onlyAaron Carlisle
2022-01-04Cleanup: Dont use relative includeAaron Carlisle
2022-01-04Cleanup: Nodes: Convert generic shader node files to c++Aaron Carlisle
2022-01-04Fix T94546: Remove soft limit for the Clamp Node value socket.Thomas Dinges
2022-01-04Cleanup: Move node storage macro inside file namespaceAaron Carlisle