Age | Commit message (Expand) | Author |
2014-09-24 | Cleanup: use float versions of functions when in/output are floats | Campbell Barton |
2014-08-12 | Freestyle: Added new UV Along Stroke shader node. | Tamito Kajiyama |
2014-08-12 | Freestyle: removed unnecessary call of node_type_storage() in the definition ... | Tamito Kajiyama |
2014-08-12 | Fix for renamed API functions in rB415af0b. | Tamito Kajiyama |
2014-08-12 | Freestyle: Changed the default Color value of the Output Line Style node. | Tamito Kajiyama |
2014-08-12 | Follow-up to rB647969f9b617: Renamed CTX_data_linestyle_from_scene() to BKE_g... | Tamito Kajiyama |
2014-08-12 | Added new Output Line Style shader node for defining a node-based line material. | Tamito Kajiyama |
2014-08-12 | Implemented a basic framework for node-based shaders. | Tamito Kajiyama |
2014-07-29 | Cycles: Make Glass Shader Color default to 1.0. | Thomas Dinges |
2014-07-19 | Fix T40658: UV map node not working for GLSL materials. | Brecht Van Lommel |
2014-06-30 | Fix T40795: Dot output is inverted in viewport with Cycles | Sergey Sharybin |
2014-06-20 | Fix 2 GLSL errors, with Cycles Hair BSDF. | Thomas Dinges |
2014-06-18 | Fix T40585, group textures cannot be selected for painting. | Antony Riakiotakis |
2014-06-14 | Cycles: glossy and anisotropic BSDF changes | Brecht Van Lommel |
2014-06-14 | Implement GLSL code for XYZ nodes. | Thomas Dinges |
2014-06-13 | Cycles: Add dedicated nodes to split/combine vectors. | Thomas Dinges |
2014-06-13 | Code cleanup: reorder BKE_scene_use_new_shading_nodes checks last | Campbell Barton |
2014-05-09 | Code cleanup: style | Campbell Barton |
2014-05-07 | Fix some nodes showing up as undefined after the fix in 79c345acc21b. | Brecht Van Lommel |
2014-05-07 | Nodes: add absolute value operation to all math nodes | Matt Heimlich |
2014-04-26 | Code cleanup: use 'const' for arrays (blenloader, gpu, imbuf, makesdna, modif... | Campbell Barton |
2014-04-21 | Cycles: add Transparent Depth output to Light Path node. | Carlo Andreacchio |
2014-04-20 | Nodes: make default group nodes slighly wider, to match other node width defa... | Brecht Van Lommel |
2014-04-02 | Cycles: add dedicated UV Map node, easier to find and has convenient auto com... | Kevin Dietrich |
2014-04-01 | Code cleanup: remove TRUE/FALSE & WITH_BOOL_COMPAT define | Campbell Barton |
2014-03-26 | Code cleanup: style and warnings | Campbell Barton |
2014-03-07 | Code cleanup: style | Campbell Barton |
2014-03-02 | Fix for own mistake: arc diff swallowed a commit somehow, breaking | Lukas Tönne |
2014-03-02 | Fix T37334: Better "internal links" function for muting and node disconnect. | Lukas Tönne |
2014-02-26 | Fix T38831: blender internal enabling shadow pass changes material node diffuse. | Brecht Van Lommel |
2014-02-25 | Fix T38773: Inconsistent conversion of colors and float values in | Lukas Tönne |
2014-02-24 | Fix T38798: Can get stuck in world nodes when switching from Cycles to | Lukas Tönne |
2014-02-19 | Code cleanup: style | Campbell Barton |
2014-02-14 | Fix T38633: glsl not working well with mixed cycles/blender material nodes. | Brecht Van Lommel |
2014-02-03 | Fix T38439: allow IOR in range [0, inf] instead of [1, inf] in Cycles. | Brecht Van Lommel |
2014-01-27 | Fix T38355: Crash with Shader Node Group with missing datablock, | Lukas Tönne |
2014-01-04 | Changed percentage and 0-1 number fields to use sliders. This is more consist... | William Reynish |
2013-12-28 | Cycles Volume Render: work on nodes and closures. | Brecht Van Lommel |
2013-12-22 | Style Cleanup: remove preprocessor indentation (updated wiki style guide too) | Campbell Barton |
2013-11-25 | Blender Internal: Add "Lamp Data" shader node that allows shaders to acquire ... | IRIE Shinsuke |
2013-11-24 | Blender Internal: Revert own previous commit for "Camera Data" node, correct ... | IRIE Shinsuke |
2013-11-24 | Blender Internal: Fix shader node "Camera Data" that doesn't consider orthogr... | IRIE Shinsuke |
2013-11-22 | Cycles: Add a "Normal" input socket to the Layer Weight node + GLSL drawing c... | Thomas Dinges |
2013-11-21 | Blender Internal: Add shader nodes "Separate HSV" and "Combine HSV", same as ... | IRIE Shinsuke |
2013-11-12 | Change the behavior of AO pass in Blender internal's shader/render node tree ... | Irie Shinsuke |
2013-11-09 | Cycles / Fresnel Node: | Thomas Dinges |
2013-10-29 | Fix #37192, Rendered preview causes crash when deleting a material node in sh... | Lukas Toenne |
2013-10-02 | Fixes for cycles Mapping and Vector Transform node: | Brecht Van Lommel |
2013-09-30 | Fix #36882: cycles gamma node not working with glsl materials. | Brecht Van Lommel |
2013-09-26 | Fix cycles issue with mapping node rotation and scale order. When using both | Brecht Van Lommel |