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AgeCommit message (Expand)Author
2020-08-21GPUUniformBuf: Rename struct and change API a bitClément Foucault
2020-08-07Cleanup: declare arrays arrays where possibleCampbell Barton
2020-08-07Cleanup: Nodes, Clang-Tidy else-after-return fixesSybren A. Stüvel
2020-08-07Merge branch 'blender-v2.90-release' into masterJacques Lucke
2020-08-07Code Style: use "#pragma once" in source directoryJacques Lucke
2020-08-05Merge branch 'blender-v2.90-release'Alexander Gavrilov
2020-08-05Eevee: do not rely on the SOCK_HIDE_VALUE flag for node group sockets.Alexander Gavrilov
2020-08-01Cleanup: use term init instead of initialize/initialiseCampbell Barton
2020-07-30EEVEE: GLSL refactor/cleanupClément Foucault
2020-07-30Cleanup: GPU: Remove GPU_draw.h and move fluid gpu function to DRWClément Foucault
2020-07-29GPU: Refactor gpu_texture_image to not use GL callsClément Foucault
2020-07-27Particles: support Clamp nodeJacques Lucke
2020-07-20Cycles: adjust Sky texture intensity to follow physical unitsBrecht Van Lommel
2020-07-20Refactor: Update integer type usageJacques Lucke
2020-07-17Nodes: move some code from blenkernel directory to nodesJacques Lucke
2020-07-16Particles: support Separate/Combine RGB nodesJacques Lucke
2020-07-16Particles: simplify Combine XYZ nodeJacques Lucke
2020-07-16Particles: support Color Ramp nodeJacques Lucke
2020-07-16Particles: support Map Range nodeJacques Lucke
2020-07-16Particles: implement more vector math operationsJacques Lucke
2020-07-16Particles: support for most math node operationsJacques Lucke
2020-07-13Clang Tidy: enable readability-non-const-parameter warningJacques Lucke
2020-07-13Cycles: Add control for sun intensity in Sky Texture and change altitude to kmLukas Stockner
2020-07-13Cycles: Remove Vector input on Sky texture when using the included sunLukas Stockner
2020-07-11Nodes: support vector math node in simulation node treeJacques Lucke
2020-07-11Nodes: support math node in simulation node treeJacques Lucke
2020-07-11Nodes: support Value node in simulation node treeJacques Lucke
2020-07-11Nodes: move Math, Vector Math and Value shader nodes to c++ filesJacques Lucke
2020-07-09Sculpt: Make Sculpt Vertex Colors features experimentalPablo Dobarro
2020-07-09EEVEE: Implement the missing Sky textureSzymon Ulatowski
2020-07-07Cleanup: fix typoJacques Lucke
2020-07-07Nodes: Generate multi-function network from node treeJacques Lucke
2020-06-30Cleanup: add missing extern "C"Jacques Lucke
2020-06-17Cycles: Add new Sky Texture method including direct sunlightLukas Stockner
2020-06-03GPUMaterial: Fix shader compilation when using UDIM texturesClément Foucault
2020-06-03GPUMaterial: Rework/simplify image texture filteringClément Foucault
2020-06-03GPUMaterial: Rework/simplify environment texture filteringClément Foucault
2020-06-03GPUMaterial: Add support for different sampler state per image samplerClément Foucault
2020-06-02EEVEE: Refactor of eevee_material.cClément Foucault
2020-05-14Merge branch 'blender-v2.83-release'Antonio Vazquez
2020-05-14Fix T76476 EEVEE: Invalid Vector to Float conversion for nodegroupsClément Foucault
2020-04-20Simulations: Use some shader nodes in simulation node treesJacques Lucke
2020-04-17Fix T75774: rename Musgrave texture output from Fac to HeightBrecht Van Lommel
2020-04-09Shading: add Roughness input to Noise and Wave texture nodesBartosz Moniewski
2020-04-03Code Quality: Replace for loops with LISTBASE_FOREACHDalai Felinto
2020-04-03Cleanup: Rename ExtensionRNA variables from ext to rna_extJulian Eisel
2020-03-30Fix T74547 EEVEE: Image texture crash with use after freeClément Foucault
2020-03-24Fix T73505 EEVEE: Group output node sockets default value not workingClément Foucault
2020-03-19Cleanup: `make format` after SortedIncludes changeDalai Felinto
2020-03-11Eevee: internal support for arbitrary number of volume gridsBrecht Van Lommel