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AgeCommit message (Expand)Author
2021-03-17Cryptomatte: Show Name of Object/Material Under The Cursor.Jeroen Bakker
2021-03-17Geometry Nodes: Add initial version of mesh primitivesHans Goudey
2021-03-16Geometry Nodes: Implicit conversion add int to colorCharlie Jolly
2021-03-16Geometry Nodes: Implicit conversion change from distance to averageCharlie Jolly
2021-03-16Fix: read cryptomatte manifests when images aren't loaded yet.Jeroen Bakker
2021-03-16Compositor: Redesign Cryptomatte node for better usabilityJeroen Bakker
2021-03-15Geometry Nodes: expose builtin crease attributeJacques Lucke
2021-03-15Nodes: multi-input support for Attribute Remove nodeFabian Schempp
2021-03-14Nodes: Add distance float socket typeHans Goudey
2021-03-13Geometry Nodes: Add "normal" attribute for face normalsHans Goudey
2021-03-13Geometry Nodes: Add Attribute Convert nodeCharlie Jolly
2021-03-13Fix geometry nodes implicit conversion to booleans reversedHans Goudey
2021-03-12Added missing file to last commit:Fabian Schempp
2021-03-12Nodes: Add Attribute Remove NodeFabian Schempp
2021-03-11Fix T86458: Simple Subdivision node does not preserve vertex groupsRahul Chaudhary
2021-03-11Geometry Nodes: improve handling when the same socket is connected twiceJacques Lucke
2021-03-11Geometry Nodes: fix error adding a value nodePhilipp Oeser
2021-03-10Add 'foreach_nodeclass' for geometry nodetreesPhilipp Oeser
2021-03-10Geometry Nodes: Add color to boolean implicit conversionHans Goudey
2021-03-10Nodes: Sortable Multi Input SocketsFabian Schempp
2021-03-10Geometry Nodes: transfer polygon attributes to points in Point Distribute nodeJacques Lucke
2021-03-10Geometry Nodes: move geometry component type enum to CJacques Lucke
2021-03-10Cleanup: spellingCampbell Barton
2021-03-09Fix: only follow first input of multi-input-socket when mutedJacques Lucke
2021-03-09Fix T86432: missing check if attribute is availableJacques Lucke
2021-03-09Geometry Nodes: Expose "shade smooth" as an attributeHans Goudey
2021-03-09Fix: unconnected multi socket input crashesJacques Lucke
2021-03-09Cleanup: fix warningsJacques Lucke
2021-03-08Geometry Nodes: Rename subdivision nodesHans Goudey
2021-03-08Geometry Nodes: Improve performance of point distribute nodeHans Goudey
2021-03-08EEVEE: Ambient Occlusion: Add sample parameter support for the AO nodeClément Foucault
2021-03-08Geometry Nodes: support Vector Rotate nodeLeon Leno
2021-03-08Speedup for usual non-manifold exact boolean case.Howard Trickey
2021-03-07Cleanup: fix compiler warningJacques Lucke
2021-03-07Cleanup: remove dead codeJacques Lucke
2021-03-07Cleanup: compiler warningsJacques Lucke
2021-03-06Cleanup: use class instead of struct in forward declarationJacques Lucke
2021-03-06Nodes: refactor derived node treeJacques Lucke
2021-03-06Geometry Nodes: Expose vertex normals as an attributeHans Goudey
2021-03-05Cleanup: Rename func occurences to _fnSebastián Barschkis
2021-03-05Nodes: move vector rotate node to C++Jacques Lucke
2021-03-04Nodes: improve NodeTreeRefJacques Lucke
2021-03-04Fix T86204: support multiple group inputs in node groupJacques Lucke
2021-03-03UI: Allow translation for node error messagesHans Goudey
2021-03-03Fix compiler issues introduced in recent commit.Jeroen Bakker
2021-03-03Cleanup: use zero_v3 to clear colors.Jeroen Bakker
2021-03-03Cleanup: Make node_composite_cryptomatte CPP.Jeroen Bakker
2021-03-03Nodes: store references to bNodeLinks in NodeTreeRefJacques Lucke
2021-03-02Fix T86172: check if attribute is actually accessibleJacques Lucke
2021-03-01UI: Correct output attribute name in proximity nodeHans Goudey