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2019-12-04Add cloth pressure vertex group and unlock cloth shrink values rangeSebastian Parborg
2019-11-27Fix T30941: Add cloth air pressure simulationSebastian Parborg
2019-08-25Cleanup: redundant struct declarationsCampbell Barton
2019-04-17ClangFormat: apply to source, most of internCampbell Barton
2019-02-18doxygen: add newline after \fileCampbell Barton
2019-02-06Cleanup: remove redundant doxygen \file argumentCampbell Barton
2019-02-01Cleanup: remove redundant, invalid info from headersCampbell Barton
2018-12-01Merge branch 'master' into blender2.8Campbell Barton
2018-12-01Cleanup: styleCampbell Barton
2018-08-31Cloth: Implement angular bending springsLuca Rood
2018-08-31Cloth: Componentize forcesLuca Rood
2018-06-08Merge branch 'master' into blender2.8Campbell Barton
2018-06-08Cleanup: trailing spaceCampbell Barton
2018-04-19Remove Blender Internal and legacy viewport from Blender 2.8.Ton Roosendaal
2017-03-23Cloth refactor: Remove goal springs and some other cleanupLuca Rood
2015-07-31Replace MFace w/ vert-tri's for collision modifierCampbell Barton
2015-03-28Cleanup: redundant struct declarationsCampbell Barton
2015-03-02Revert "Reshuffle applying of solver results a bit to ensure it works exactly"Lukas Tönne
2015-03-02Reshuffle applying of solver results a bit to ensure it works exactlyLukas Tönne
2015-03-01Fix T43406: Bring back cloth collisions.Lukas Tönne
2015-01-21Removed generic debug1..4 values from the cloth data.Lukas Tönne
2015-01-21Cleanup: styleCampbell Barton
2015-01-20Made SimDebugData into a single global instance.Lukas Tönne
2015-01-20Radical simplification of the wind effect on hair, since the previousLukas Tönne
2015-01-20Improved force field effects on hair strands.Lukas Tönne
2015-01-20Nicer hashing functionality for sim debugging using a variadic macroLukas Tönne
2015-01-20Use dedicated debug values in cloth settings instead of abusing unusedLukas Tönne
2015-01-20Implementation of a target density feature for the hair simulation.Lukas Tönne
2015-01-20Rewriting the grid rasterization function for hair segments.Lukas Tönne
2015-01-20Main solver step for generating a divergence-free hair velocity fieldLukas Tönne
2015-01-20Use a fixed, uniform cell size for hair continuum grids.Lukas Tönne
2015-01-20Renamed HairVertexGrid to HairGrid, since it's not actually storingLukas Tönne
2015-01-20Removed unused "collider grid" struct from hair volumetrics.Lukas Tönne
2015-01-20Better grid rasterization method for hair volumetric grids.Lukas Tönne
2015-01-20Reimplemented the voxel texture type for displaying hair continuum grids.Lukas Tönne
2015-01-20Debug drawing feature to visualize the hair continuum grid.Lukas Tönne
2015-01-20Perform grid-based velocity smoothing for hair outside of the implicitLukas Tönne
2015-01-20Switched back to blender implicit solver for merge.Lukas Tönne
2015-01-20Ported the remaining implicit solver functions for Eigen.Lukas Tönne
2015-01-20Updating Eigen implicit dynamics solver implementation to adhere to theLukas Tönne
2015-01-20Removed block matrix indices storage from ClothSpring struct.Lukas Tönne
2015-01-20Completed the implementation of bent rest shapes for hair.Lukas Tönne
2015-01-20Have to include BLI_utildefines before BKE_collision now to have boolLukas Tönne
2015-01-20Clear forces and constraints together at the start of the time step,Lukas Tönne
2015-01-20Proper implementation of angular bending springs including jacobianLukas Tönne
2015-01-20Basic solver result feedback from the mass-spring (cloth/hair) solver.Lukas Tönne
2015-01-20Calculate bending targets based on the direction of previous segments.Lukas Tönne
2015-01-20Simple debug drawing support inside the implicit solver.Lukas Tönne
2015-01-20Simple initial implementation of angular bending springs.Lukas Tönne
2015-01-20Replace the dynamic root transform in the implicit solver data with aLukas Tönne