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2015-01-20Removed block matrix indices storage from ClothSpring struct.Lukas Tönne
2015-01-20Removed unused force arguments for angular bending springs and avoidLukas Tönne
2015-01-20Completed the implementation of bent rest shapes for hair.Lukas Tönne
2015-01-20Clear forces and constraints together at the start of the time step,Lukas Tönne
2015-01-20Proper implementation of angular bending springs including jacobianLukas Tönne
2015-01-20Basic solver result feedback from the mass-spring (cloth/hair) solver.Lukas Tönne
2015-01-20Calculate bending targets based on the direction of previous segments.Lukas Tönne
2015-01-20Simple debug drawing support inside the implicit solver.Lukas Tönne
2015-01-20Added a damping term for angular bending springs.Lukas Tönne
2015-01-20Simple initial implementation of angular bending springs.Lukas Tönne
2015-01-20Replace the dynamic root transform in the implicit solver data with aLukas Tönne
2015-01-20Fix for rB71271bb, was replacing the force vectors entirely instead ofLukas Tönne
2015-01-20Fix for effector force fields on hair, using the world-to-rootLukas Tönne
2015-01-20Added back the velocity smoothing implementation.Lukas Tönne
2015-01-20Removed unused code.Lukas Tönne
2015-01-20Added a calculation function for the fictitious forces introduced byLukas Tönne
2015-01-20Fix for own misconception of fictitious forces in the moving hair rootLukas Tönne
2015-01-20Added back spring force definitions outside the implicit solver.Lukas Tönne
2015-01-20Main cloth force calculation function outside of implicit core code.Lukas Tönne
2015-01-20Hair volume calculation is now in its own file.Lukas Tönne
2015-01-20Moved the unused goal force calculation function to the main mass-springLukas Tönne
2015-01-20Moved most of the main cloth solver function out of implicit code core.Lukas Tönne
2015-01-20Moved init/free functions for solver data out of implicit core.Lukas Tönne
2015-01-20Moved "set_positions" for cloth out of core implicit solver.Lukas Tönne
2015-01-20Renamed functions to make them explicitly refer to cloth, and split theLukas Tönne
2015-01-20Moved the cloth solver code into a new subfolder/library inside BlenderLukas Tönne