Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
AgeCommit message (Expand)Author
2014-12-23Merge branch 'master' into texture_nodes_refactortexture_nodes_refactorSergey Sharybin
2014-11-29Cleanup: unused headersCampbell Barton
2014-11-21Cleanup: typoCampbell Barton
2014-11-11Avoid calling powf with integer exponent in more placesSergej Reich
2014-10-11Bring material nodes back to the render engineSergey Sharybin
2014-09-29Fix T41993: Constant jittered bugSergey Sharybin
2014-09-24Cleanup: use float versions of functions when in/output are floatsCampbell Barton
2014-04-30Code cleanup: remove unused includesCampbell Barton
2014-04-26Code cleanup: use 'const' for arrays (render)Campbell Barton
2014-04-11Blender Internal: remove BLI BVH for raytracing.Brecht Van Lommel
2014-04-02Rename "BLI_cpu.h" to "BLI_system.h" and add to it BLI_getpid() helper.Bastien Montagne
2014-04-01Code cleanup: remove TRUE/FALSE & WITH_BOOL_COMPAT defineCampbell Barton
2014-03-30BLI_rand: Add BLI_rng_get_float_unit_v3, was static rayshade funcCampbell Barton
2014-03-18Code cleanup: jitter, use 2d float arrayCampbell Barton
2014-02-26Fix T38831: blender internal enabling shadow pass changes material node diffuse.Brecht Van Lommel
2014-01-27Code cleanup: use booleans where appropriateCampbell Barton
2013-12-18Fix T37675: blender internal viewport render not updating properly with volumes.Brecht Van Lommel
2013-09-21style cleanup: whitespace & odd indentationCampbell Barton
2013-09-09code cleanup: warnings and redundant checks.Campbell Barton
2013-08-24Fix #36541: blender internal raytrace render hangs with high ray depth. The codeBrecht Van Lommel
2013-08-07code cleanup: use NULL rather then zero for pointersCampbell Barton
2013-05-173D Viewport rendering (Blender Internal)Ton Roosendaal
2013-04-16Random number generator: replace a bunch of usage of the global random numberBrecht Van Lommel
2013-03-10More UI message i18n fixes and improvements...Bastien Montagne
2013-02-06fix for crashes running some operators in background mode and some divide by ...Campbell Barton
2012-12-28style cleanupCampbell Barton
2012-12-18Multires baker: made octree aware of user-defined resolution in performance p...Sergey Sharybin
2012-12-18Ambient occlusion baker from multi-resolution meshSergey Sharybin
2012-10-23rename api functions...Campbell Barton
2012-10-23style cleanup: also rename bmesh_decimate.c --> bmesh_decimate_collapse.cCampbell Barton
2012-10-21style cleanup: trailing tabs & expand some non prefix tabs into spaces.Campbell Barton
2012-10-20code cleanup:Campbell Barton
2012-07-29code cleanup: replace MIN2/MAX2 with minf/maxfCampbell Barton
2012-07-17code cleanup: spellingCampbell Barton
2012-07-08style cleanupCampbell Barton
2012-05-26code cleanup: use array size and const for vector argsCampbell Barton
2012-05-19code cleanup: use TRUE/FALSE rather then 1/0 for better readability, also rep...Campbell Barton
2012-05-13code cleanup: use vector math function minmax_v3v3_v3() and other minor vecto...Campbell Barton
2012-04-29style cleanup: function calls & whitespace.Campbell Barton
2012-04-29style cleanup: whitespace / commasCampbell Barton
2012-04-28style cleanup: changes to brace placement / newlines - for/while/if/switchCampbell Barton
2012-04-21style cleanupCampbell Barton
2012-03-24style cleanup: follow style guide for formatting of if/for/while loops, and e...Campbell Barton
2012-03-18spelling cleanupCampbell Barton
2012-03-11style cleanup, also remove unused externs.Campbell Barton
2012-03-09style cleanup: comment blocksCampbell Barton
2012-03-06style cleanup, brackets in else/if, some indentation.Campbell Barton
2012-03-01Spelling CleanupCampbell Barton
2012-01-22use inline BLI_math functions for dot product and length calculation.Campbell Barton
2012-01-06Fix #29723: wrong IOR for raytraced refraction after reflection inside mesh,Brecht Van Lommel