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2009-09-15Undo revision 23130 which was a merge with 2.5, a messy one because I did som...soc-2009-kazanbasArystanbek Dyussenov
2009-09-08* Volume render weaks/fixes/etc from Alfredo, after code reviewMatt Ebb
2009-08-30* Fixes for shading objects inside volumesMatt Ebb
2009-08-26* Hopefully fix some weird merging businessMatt Ebb
2009-08-26* Fix for yesterday's valgrind fixMatt Ebb
2009-08-262.5 - Warning cleanups (for mingw+scons)Joshua Leung
2009-08-24* Fix for camera+internal surface object inside ztransp volumeMatt Ebb
2009-08-23* Volume rendering - z transparencyMatt Ebb
2009-08-20* cleaning and simplificationMatt Ebb
2009-08-20* volume rendering cleanups and optimisationsMatt Ebb
2009-08-19*small volume render code cleanupsMatt Ebb
2009-08-18* Point density texture works againMatt Ebb
2009-08-16volume materialMatt Ebb
2009-08-13* First commit merging 2.4-based sim_physics in to volume25 branch.Matt Ebb
2009-06-20Voxel data & volume light cacheMatt Ebb
2009-02-26* Fix for a small bug where multiple scattering wasn't being enabled properly.Matt Ebb
2009-01-26Volume rendering: multiple scatteringMatt Ebb
2008-12-31Volume renderingMatt Ebb
2008-12-14* Compile fixes for voxeldata.c (thanks jms)Matt Ebb
2008-12-13* Volume Rendering: Voxel dataMatt Ebb
2008-11-20* Allow for light linking/overrides in volume materialsMatt Ebb
2008-11-19svn merge -r 17201:17502 https://svn.blender.org/svnroot/bf-blender/trunk/ble...Daniel Genrich
2008-11-15cleaned some code and split volume precaching into a new fileMatt Ebb
2008-11-14Volume rendering:Matt Ebb
2008-11-13* Fixed a float -> int conversion rounding error in volume rendering,Matt Ebb
2008-11-12* Added a button to the volume material controls 'Alpha' to generate an Matt Ebb
2008-10-23* More improvements for light cacheMatt Ebb
2008-10-23Debugging tests paid off, fixed a ridiculously silly bug Matt Ebb
2008-10-23removed debug stuffMatt Ebb
2008-10-23and more debuggingMatt Ebb
2008-10-23more testing codeMatt Ebb
2008-10-23Just adding some temporary testing code to help try and find a bug.Matt Ebb
2008-10-22* Did some small tweaks to how density is used with light Matt Ebb
2008-10-22Tweaked rendering inside a volume to always return alpha 1.0.Matt Ebb
2008-10-22fix for a compile error with msvcMatt Ebb
2008-10-22* Fixed a crash with using light cache on a plane (which doesn't really make ...Matt Ebb
2008-10-21* reimplemented some things, hopefully may fix some problems zanqdo was havingMatt Ebb
2008-10-21fixed a crash in volume shadowsMatt Ebb
2008-10-21* fixed a memory leak that was happening during preview renderMatt Ebb
2008-10-21* fix for crash after latest light cache commitMatt Ebb
2008-10-20New volume rendering feature: Light CacheMatt Ebb
2008-10-19Another WIP commit, nothing to see yet.Matt Ebb
2008-10-17non-working WIP commit to continue coding at home.Matt Ebb
2008-10-13* Added support for solid objects casting shadows within a volume.Matt Ebb
2008-10-13* Raytraced shadow casting for volumesMatt Ebb
2008-10-13* New option for step size: RandomizedMatt Ebb
2008-10-13* A few volume rendering tweaks:Matt Ebb
2008-10-04* New volumetrics feature: scattering typesMatt Ebb
2008-10-01* Fix for volumetric rendering. It previously wasn't multiplying Matt Ebb
2008-09-30* Removed the volume 'layer depth' control' (was used to Matt Ebb