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AgeCommit message (Expand)Author
2006-02-02features & fixes:Ton Roosendaal
2006-01-29Fix some of Stealth Apprent's warnings/errors and some extra little stuff.Kent Mein
2006-01-11Tuesday merger of bf-blender into orange branch.Ton Roosendaal
2006-01-06Todo #2574Nathan Letwory
2006-01-02Orange: more noodle updates!Ton Roosendaal
2005-12-13Tuesday merger of Orange branch with bf-blenderTon Roosendaal
2005-12-13With the introduction of fixed edge arrays in Mesh, the options to renderTon Roosendaal
2005-12-12Bugfix #3544Ton Roosendaal
2005-12-11Orange: made duplicators work for dynamic particle systems. Meaning; aTon Roosendaal
2005-12-11Orange: Removed old duplicator stuff from renderconverter.c...Ton Roosendaal
2005-12-11Big commit with work on Groups & Libraries:Ton Roosendaal
2005-12-09Orange; WIP commit for inclusion of "Tangent" vector in rendering.Ton Roosendaal
2005-12-09New feature: "Stress" texture input channelTon Roosendaal
2005-12-06Orange:Ton Roosendaal
2005-12-06Orange: tuesday sync with bf-blenderTon Roosendaal
2005-12-06Orange branch: Revived hidden treasure, the Groups!Ton Roosendaal
2005-12-05Bugfix #3512Ton Roosendaal
2005-12-04Orange branch feature; Material LayeringTon Roosendaal
2005-11-30Bugfix #496Ton Roosendaal
2005-11-26Hairstrand render bug; using Orco could give errors... the orco pointersTon Roosendaal
2005-11-17New particle option "Unborn" and "Died" didn't work for shaded halos yet.Ton Roosendaal
2005-11-14Strand render/zbuffering optimize recodeTon Roosendaal
2005-11-12Finished hair strand render project (well, for release), also with a goodTon Roosendaal
2005-11-10The long awaited Particle patch from Janne KarhuTon Roosendaal
2005-10-12Orange bugreport; Only Shadow lamp crashed on rendering preview.Ton Roosendaal
2005-10-03World AO table was freed, but a pointer not NULLed correctly, causing aTon Roosendaal
2005-10-02Crash fix; rendering AO with envmap on didn't work.Ton Roosendaal
2005-09-29- Added shadow buffer support for wire material and particle strandsTon Roosendaal
2005-09-29New hair "strand" channel has wrong texture coord input... it renderedTon Roosendaal
2005-09-29Storage of ME_FACE_STEPINDEX in mface iwas same flag as for newTon Roosendaal
2005-09-29- Added "anisotropic" rendering for static particle hair strands.Ton Roosendaal
2005-09-28Division by zero prevented in new hair strand algo. It showed as verticalTon Roosendaal
2005-09-28Hair!Ton Roosendaal
2005-09-20Bug fix #3070Ton Roosendaal
2005-09-12Exclude only-shadow lamps to be rendered when the main render optionTon Roosendaal
2005-08-25Random() issues with rendering...Ton Roosendaal
2005-08-21 - added mesh_strip_loose_faces, works in conjunction with make_edgesDaniel Dunbar
2005-08-14 - added make_orco_curf, even does keys!Daniel Dunbar
2005-08-13 - more nurbs fixes... as it turns out, rendering of cyclic UV didn'tDaniel Dunbar
2005-08-13 - readded Subsurf "optimal" edge drawing/renderingDaniel Dunbar
2005-08-12 - remove some silly array copying code for nurb displist generationDaniel Dunbar
2005-08-07 - add allowShared argument to DerivedMesh.convertToDispListMesh to allow ret...Daniel Dunbar
2005-08-03 - removed BLO_findstruct_offset (obsolete)Daniel Dunbar
2005-07-26 - displacement fix, need to calc normals before displacingDaniel Dunbar
2005-07-25Little issues, combined commit!Ton Roosendaal
2005-07-24 - warning fixesDaniel Dunbar
2005-07-23 - cleaned up calc_vertexnormals, did unnecessary temporary array allocDaniel Dunbar
2005-07-20 - renderer always goes through DerivedMesh atm, means no needDaniel Dunbar
2005-07-20 - added modifier_dependsOnTime to check if modifier needs updatingDaniel Dunbar
2005-07-19 - silly bug, didn't test for hash before freeingDaniel Dunbar