Age | Commit message (Expand) | Author |
2007-12-24 | Step 3 for the initial commits for 2.5: removing src/ and python, | Ton Roosendaal |
2007-12-13 | == 2 New Rigging Tools == | Joshua Leung |
2007-12-13 | Added a 'LinkData' struct for use with ListBases. | Joshua Leung |
2007-12-12 | for button popups, dont close unless you click or press escape, this would of... | Campbell Barton |
2007-12-11 | display real fps in 3d view option | Campbell Barton |
2007-12-01 | Italian community request: Area light fix! | Ton Roosendaal |
2007-12-01 | rewrote strip cut, now it works on metastrips and selects the strips dependin... | Campbell Barton |
2007-11-27 | * Don't swap mouse buttons for particle painting - similar thing | Matt Ebb |
2007-11-27 | Particles | Brecht Van Lommel |
2007-11-08 | Fix for bug [#7741] new colorband for weightpainting overlaps with verse sett... | Martin Poirier |
2007-11-01 | * Two usability tweaks in adding objects, with user prefs | Matt Ebb |
2007-10-31 | Fix typo in "#include" file. | Diego Borghetti |
2007-10-31 | New feature: | Ton Roosendaal |
2007-10-24 | [#7531] Linked Flat Faces doesn't work anymore | Martin Poirier |
2007-10-24 | * Changing images in the UV view didnt work properly - reported as bug 7467 (... | Campbell Barton |
2007-10-24 | ==Sequencer== | Campbell Barton |
2007-10-23 | Unwrap menu (ukey) only in MESH edit mode, not all edit mode. | Martin Poirier |
2007-10-20 | added an option to adjust the alpha clipping value in the oprnGL preferenes. ... | Campbell Barton |
2007-10-18 | Sequencer... | Campbell Barton |
2007-10-17 | Sequencer | Campbell Barton |
2007-10-17 | markers in the sequencer | Campbell Barton |
2007-10-17 | patch 7145 - Copy Select objects by PassIndex, Ctrl+C, Ctrl+G | Campbell Barton |
2007-10-10 | Sequence editor, (peach request) | Campbell Barton |
2007-10-09 | * Patch #6877: Zoom to Mouse Position | Matt Ebb |
2007-10-08 | gridsubdiv was not initialized properly | Campbell Barton |
2007-10-08 | UV Editmode | Campbell Barton |
2007-10-07 | == Sequencer == | Peter Schlaile |
2007-10-03 | UV EditMode | Campbell Barton |
2007-10-03 | == Armature Layer/Move Bone to Layer Popups == | Joshua Leung |
2007-10-01 | == Sequencer == | Peter Schlaile |
2007-10-01 | == IPO Editor Transform == | Joshua Leung |
2007-09-30 | - rewrote UV Stitch, (seperate from limit stitch now), does much less | Campbell Barton |
2007-09-27 | glitches with UV tools fixed - P was grabbing, snap cursor to selection | Campbell Barton |
2007-09-25 | snap transform for UV editing, missing the draw circle at the moment. | Campbell Barton |
2007-09-25 | store snapping in the scene, (theeth's suggestion) | Campbell Barton |
2007-09-24 | bugfix - running scriptlinks did not initialize the armature weakref dict, th... | Campbell Barton |
2007-09-23 | Dof Object - set the depth of field to an object - set in the camera edit pan... | Campbell Barton |
2007-09-22 | made sticky UV editing options more accessible by adding them to a popup in t... | Campbell Barton |
2007-09-19 | reworked how tile functions, seperated image and tile setting functions/event... | Campbell Barton |
2007-09-19 | Local Image View for UV/Editmode | Campbell Barton |
2007-09-18 | The option to automatically run scriptlinks wasnt in the preferences so it wa... | Campbell Barton |
2007-09-18 | A user submitted a BVH file that took a long time to import (I didnt end up f... | Campbell Barton |
2007-09-17 | New feature for UV/Editmode - 'Sync Mesh Selection' a button in the UV header... | Campbell Barton |
2007-09-15 | new view option, SolidTex, to draw textures in solid mode. | Campbell Barton |
2007-09-15 | added a transform panel to the UV/Image window - at the moment it sets UV and... | Campbell Barton |
2007-09-14 | 2D Cursor in UV window | Campbell Barton |
2007-09-13 | Selecting faces in editmode did not delimit seams as it does in Face/UV mode. | Campbell Barton |
2007-09-12 | Added UV face rotate and mirror to editmode and re arranged some of the editm... | Campbell Barton |
2007-09-10 | Changes to "Face Select" mode | Campbell Barton |
2007-09-10 | UV Editing is now done in editmode rather then UV/Face Select mode. | Campbell Barton |