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AgeCommit message (Expand)Author
2017-09-25DRW : Add new view_update mechanism.Clément Foucault
2017-09-18Merge remote-tracking branch 'origin/master' into blender2.8Dalai Felinto
2017-09-18Fix T52800: fix UI flickering with Mesa on Linux.Brecht Van Lommel
2017-06-26Merge branch 'master' into blender2.8Campbell Barton
2017-06-24Fix T50856: crash when minimizing window on AMD / Windows.Brecht Van Lommel
2017-06-19Gawain API naming refactorCampbell Barton
2017-06-01Main Workspace IntegrationJulian Eisel
2017-05-08Cleanup: style & header guardsCampbell Barton
2017-04-07OpenGL: transition away from GL_QUADSMike Erwin
2017-04-06Gawain: VertexFormat_add_attrib (function name change)Mike Erwin
2017-02-28clean up GL / GPU #includesMike Erwin
2017-01-09Fix T49861: Interlace stereo drawingDalai Felinto
2017-01-02Merge remote-tracking branch 'origin/master' into blender2.8Dalai Felinto
2017-01-02Fix T49861: Interlace stereo is broken in 2.78Dalai Felinto
2016-10-24OpenGL: triple buffer tweaksMike Erwin
2016-10-18OpenGL: tweak image shaders & code that uses themMike Erwin
2016-09-28Fix animation transition in region overlay not working since 4a1feaa5Dalai Felinto
2016-09-22immediate mode: Triple Buffer and two new shaders for TEXTURE_2D and TEXTURE_...Dalai Felinto
2016-08-19OpenGL: don't poll for errors, rely on KHR_debugMike Erwin
2016-07-27Fix T48946: Blender+Tahiti+DRI3+Unity+Linux GUI corruption/not renderingSergey Sharybin
2016-06-07GPU: Fix triple buffer w/ basic glsl shaderCampbell Barton
2016-04-19Cleanup unused header includes from previous commit.Bastien Montagne
2016-04-08Wide lines + line stipple deprecated API replacementAlexander Romanov
2016-01-08Fix T46993: UI lag in fullscreen mode on OS X / Intel graphics.Brecht Van Lommel
2015-12-08OpenGL: remove non-power-of-two texture check, where even ES 2.0 does not nee...Brecht Van Lommel
2015-11-28OpenGL: assume GL_TEXTURE_ENV_MODE GL_MODULATE is the default state.Brecht Van Lommel
2015-11-04OpenSubdiv: Use pool for delayed OpenGL buffers free when freeing from non-ma...Sergey Sharybin
2015-04-06Multi-View and Stereo 3DDalai Felinto
2014-10-08Ghost Context RefactorJason Wilkins
2014-07-22Code cleanup, unneeded variable, always true when used, not used whenAntony Riakiotakis
2014-04-30Code cleanup: remove unused includesCampbell Barton
2014-04-01Code cleanup: remove TRUE/FALSE & WITH_BOOL_COMPAT defineCampbell Barton
2014-02-05Code cleanup: use bool for static methodsCampbell Barton
2014-02-03Code cleanup: use bools where possibleCampbell Barton
2014-01-19Docs: doxygen file descriptions for BLF, GPU and WMCampbell Barton
2014-01-15Code Cleanup: avoid duplicate calls to WM_window_pixels_x/yCampbell Barton
2013-12-11Code cleanup: assign win size to const vars and some renamingCampbell Barton
2013-08-05border render with cycles had 1 pixel offset on the top-right edge of the ima...Campbell Barton
2013-05-15Fix action zones not drawing properly while sculpting, due to recent bugfix.Brecht Van Lommel
2013-05-13Fix #35337: sculpt performance regression, partial redraw was not working any...Brecht Van Lommel
2013-04-18Fix #34997: when starting the game engine in one window and switching to a se...Brecht Van Lommel
2013-04-15Cycles: optimization for 3D viewport border render with heavy scenes, the OpenGLBrecht Van Lommel
2013-04-12Add function to query maximum texture size. Also, make texture uploadAntony Riakiotakis
2013-04-05Keep brush overlays below panels in triple buffer mode.Antony Riakiotakis
2013-04-04code cleanup: use bools in UI and WM code, quiet some shadow warnings, remove...Campbell Barton
2013-02-25only apply workaround for [#33223] when using intel cards on windows.Campbell Barton
2013-02-11style cleanup: also some typosCampbell Barton
2012-12-22Small drawing glitch, for UI with transparent overlapping regions;Ton Roosendaal
2012-12-21make Node.links return a tuple, this may you can't do socket.links.append() b...Campbell Barton
2012-12-12Holiday coding log :)Ton Roosendaal