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AgeCommit message (Expand)Author
2017-09-18Fix T52800: fix UI flickering with Mesa on Linux.Brecht Van Lommel
2017-06-24Fix T50856: crash when minimizing window on AMD / Windows.Brecht Van Lommel
2017-01-02Fix T49861: Interlace stereo is broken in 2.78Dalai Felinto
2016-07-27Fix T48946: Blender+Tahiti+DRI3+Unity+Linux GUI corruption/not renderingSergey Sharybin
2016-06-07GPU: Fix triple buffer w/ basic glsl shaderCampbell Barton
2016-04-19Cleanup unused header includes from previous commit.Bastien Montagne
2016-04-08Wide lines + line stipple deprecated API replacementAlexander Romanov
2016-01-08Fix T46993: UI lag in fullscreen mode on OS X / Intel graphics.Brecht Van Lommel
2015-12-08OpenGL: remove non-power-of-two texture check, where even ES 2.0 does not nee...Brecht Van Lommel
2015-11-28OpenGL: assume GL_TEXTURE_ENV_MODE GL_MODULATE is the default state.Brecht Van Lommel
2015-11-04OpenSubdiv: Use pool for delayed OpenGL buffers free when freeing from non-ma...Sergey Sharybin
2015-04-06Multi-View and Stereo 3DDalai Felinto
2014-10-08Ghost Context RefactorJason Wilkins
2014-07-22Code cleanup, unneeded variable, always true when used, not used whenAntony Riakiotakis
2014-04-30Code cleanup: remove unused includesCampbell Barton
2014-04-01Code cleanup: remove TRUE/FALSE & WITH_BOOL_COMPAT defineCampbell Barton
2014-02-05Code cleanup: use bool for static methodsCampbell Barton
2014-02-03Code cleanup: use bools where possibleCampbell Barton
2014-01-19Docs: doxygen file descriptions for BLF, GPU and WMCampbell Barton
2014-01-15Code Cleanup: avoid duplicate calls to WM_window_pixels_x/yCampbell Barton
2013-12-11Code cleanup: assign win size to const vars and some renamingCampbell Barton
2013-08-05border render with cycles had 1 pixel offset on the top-right edge of the ima...Campbell Barton
2013-05-15Fix action zones not drawing properly while sculpting, due to recent bugfix.Brecht Van Lommel
2013-05-13Fix #35337: sculpt performance regression, partial redraw was not working any...Brecht Van Lommel
2013-04-18Fix #34997: when starting the game engine in one window and switching to a se...Brecht Van Lommel
2013-04-15Cycles: optimization for 3D viewport border render with heavy scenes, the OpenGLBrecht Van Lommel
2013-04-12Add function to query maximum texture size. Also, make texture uploadAntony Riakiotakis
2013-04-05Keep brush overlays below panels in triple buffer mode.Antony Riakiotakis
2013-04-04code cleanup: use bools in UI and WM code, quiet some shadow warnings, remove...Campbell Barton
2013-02-25only apply workaround for [#33223] when using intel cards on windows.Campbell Barton
2013-02-11style cleanup: also some typosCampbell Barton
2012-12-22Small drawing glitch, for UI with transparent overlapping regions;Ton Roosendaal
2012-12-21make Node.links return a tuple, this may you can't do socket.links.append() b...Campbell Barton
2012-12-12Holiday coding log :)Ton Roosendaal
2012-11-19Fix #33223: Instant Crash on Window minimizeSergey Sharybin
2012-11-18style cleanup: comments & spellingCampbell Barton
2012-11-09Temporarily change:Ton Roosendaal
2012-11-06Bugfix #33096Ton Roosendaal
2012-08-05use define for 0.375 = GLA_PIXEL_OFS, used all over the interface.Campbell Barton
2012-07-15minor refactor for rect functions. more consistent naming.Campbell Barton
2012-06-17style cleanup: also quiet a warning.Campbell Barton
2012-05-19code cleanup: use TRUE/FALSE rather then 1/0 for better readability, also rep...Campbell Barton
2012-05-04Renamed "fake" OpenGL identifiers.Jason Wilkins
2012-03-27style cleanup: wm, mosyly adding space around opsCampbell Barton
2012-03-24style cleanup: follow style guide for/with/if spacingCampbell Barton
2012-03-24style cleanup: follow style guide for formatting of if/for/while loops, and e...Campbell Barton
2012-03-24style cleanup: mainly for mesh code, also some WM function use.Campbell Barton
2012-03-09style cleanup: comment blocksCampbell Barton
2012-03-06style cleanup, brackets in else/if, some indentation.Campbell Barton
2012-02-19style cleanyp: split > 120 width lines.Campbell Barton