Age | Commit message (Expand) | Author |
2009-02-25 | remove warnings for the BGE | Campbell Barton |
2009-01-26 | let the game engine compile, if WITH_FFPEG is not defined (so we don't have v... | Erwin Coumans |
2008-12-29 | First batch of GE API cleanup. | Benoit Bolsee |
2008-11-11 | VideoTexture: support VideoTexture in blenderplayer | Benoit Bolsee |
2008-11-01 | VideoTexture module. | Benoit Bolsee |
2008-11-01 | Preparation to VideoTexture: everything but the VideoTexture module itself. | Benoit Bolsee |
2008-10-12 | Fix for two more game engine issues: | Brecht Van Lommel |
2008-10-11 | Fix for a relative paths issue in the game engine. G.sce was being | Brecht Van Lommel |
2008-10-10 | BGE bug #17789 fixed: Lock Active Camera and Layer to Scene doesn't work in B... | Benoit Bolsee |
2008-10-04 | Bugfix: modified game material settings in blender didn't get | Brecht Van Lommel |
2008-09-28 | enable -noaudio option, so it actually works (and doesn't get overwritten by ... | Erwin Coumans |
2008-09-25 | [#17679] BGE print statement when start and when finish | Campbell Barton |
2008-09-23 | Make GameLogic work for python autocomplete (after running the BGE once at le... | Campbell Barton |
2008-09-15 | Fix zoom level and clipping to be consistent with the viewport | Brecht Van Lommel |
2008-09-13 | Game engine: added Rasterizer.get/setMaterialMode to set texface, | Brecht Van Lommel |
2008-09-05 | Merge of first part of changes from the apricot branch, especially | Brecht Van Lommel |
2008-08-19 | Added GameLogic.globalDict, this is a place where data can be stored even whe... | Campbell Barton |
2008-08-19 | BGE Blend file loading was using BLO_read_from_memory which meant relative li... | Campbell Barton |
2008-08-06 | Made Mathutils its own module rather then GanmeLogic.Mathutils | Campbell Barton |
2008-07-14 | importing the GameLogic module was being done by adding the text "import Game... | Campbell Barton |
2008-06-30 | Fix for bug #7753: after game engine drawing with vertex arrays, | Brecht Van Lommel |
2008-06-17 | Merge of apricot branch game engine changes into trunk, excluding GLSL. | Brecht Van Lommel |
2008-06-17 | Use the scenes framerate for ipo and action framerate in the game engine, was... | Campbell Barton |
2008-05-04 | More compiler fixes for BLI_convertstringcode calls | Joshua Leung |
2008-04-17 | Patch from GSR that a) fixes a whole bunch of GPL/BL license | Chris Want |
2008-04-16 | This patch spawns from this game engine issue: | Kent Mein |
2008-04-16 | replace magic numbers with constants for (G.vd->persp), view naming was also ... | Campbell Barton |
2008-03-30 | == bugfix == | Andrea Weikert |
2008-03-10 | BGE memleak fixed: game actuator does not release file buffer | Benoit Bolsee |
2008-02-23 | === PyNodes === | Nathan Letwory |
2008-02-04 | merging game_engine branch changes into trunk, 2d-filters and opengl speedup | Hamed Zaghaghi |
2007-11-06 | Patch [#7743] Enable display lists when vertex arrays are enabled, by Ovidiu ... | Hamed Zaghaghi |
2007-10-21 | == Core == | Peter Schlaile |
2007-01-07 | fixes in rigidbody constraints rigidbody -> IPO baking: | Erwin Coumans |
2006-12-16 | contribution from RCRuiz: | Erwin Coumans |
2006-12-03 | - GEadded VSYNC for Mac OS X swapbuffers (can be easily undone by commenting ... | Erwin Coumans |
2006-11-30 | Reserved some Bullet 2.x constraint data. | Erwin Coumans |
2006-05-23 | -added basic support for GameActuator 'load game', relative paths were broken... | Erwin Coumans |
2006-05-14 | GamePython related: changed ordering of python destruction, and reverted some... | Erwin Coumans |
2006-05-14 | Patch from Charlie: | Erwin Coumans |
2006-04-03 | applied Charlies patch for game engine graphics. display list support, and bu... | Erwin Coumans |
2006-01-17 | after much suffering, got GE build and work almost cleanly on Os X | Jean-Luc Peurière |
2006-01-06 | Sorry to break the cvs-closed status, so if you really need to make a new 2.4... | Erwin Coumans |
2005-08-23 | new game-menu option 'Record Game Physics to Ipo' | Erwin Coumans |
2005-03-25 | Big patches: | Kester Maddock |
2004-10-16 | Switch fixed time system. Logic updates should now happen at 30Hz, physics a... | Kester Maddock |
2004-03-31 | * Only load needed extensions (ie none.) | Kester Maddock |
2004-03-23 | [GameEngine] Commit all Kester's changes made to the gameengine to restore 2.... | Nathan Letwory |
2002-11-25 | Last of the config.h mods... | Kent Mein |
2002-10-12 | Initial revisionv2.25 | Hans Lambermont |