Age | Commit message (Expand) | Author |
2018-04-17 | Removing Blender Game Engine from Blender 2.8 | Dalai Felinto |
2015-11-24 | BGE: Save screenshots in a different thread | Sybren A. Stüvel |
2015-04-07 | BGE: New API method getDisplayDimensions | Thomas Szepe |
2015-02-21 | makeScreenshot - adding frame number to the filename | HG1 |
2014-10-08 | Ghost Context Refactor | Jason Wilkins |
2013-11-04 | BGE Rasterizer Cleanup: Removing KX_BlenderGL since it was mostly one-line fu... | Mitchell Stokes |
2013-07-30 | BGE: Adding vsync control. Users can enable vsync, disable vsync, or use adap... | Mitchell Stokes |
2013-04-18 | Fix #34997: when starting the game engine in one window and switching to a se... | Brecht Van Lommel |
2013-04-14 | BGE: Adding a render.setFullScreen() and a render.getFullScreen() to allow fu... | Mitchell Stokes |
2013-02-02 | style cleanup: comment format | Campbell Barton |
2012-12-25 | BGE: Fixing an assert with the canvas' GetViewPort(). bf_gpu was changing the... | Mitchell Stokes |
2012-10-14 | code cleanup: remove redundant casts | Campbell Barton |
2012-10-09 | code cleanup: make header defines more consistent, JOYSENSOR header guard had... | Campbell Barton |
2012-10-08 | BGE: Setting up the RAS_ICanvas interface as the primary way to alter the OpenGL | Mitchell Stokes |
2012-06-25 | optionally use guarded alloc for tiles compositor, also replace allocation fu... | Campbell Barton |
2012-03-02 | style cleanup | Campbell Barton |
2012-02-27 | style cleanup (mostly whitespace) | Campbell Barton |
2012-02-23 | use __ prefix on header guards to avoid mixing up defines with api functions ... | Campbell Barton |
2012-01-23 | Committing patch "[#27676] Change window size/resolution in realtime" by me. | Mitchell Stokes |
2011-10-23 | remove $Id: tags after discussion on the mailign list: http://markmail.org/me... | Campbell Barton |
2011-02-22 | doxygen: entries for blenderroutines, converter, expressions, gamelogic, game... | Nathan Letwory |
2010-06-06 | - WITH_CXX_GUARDEDALLOC working again | Campbell Barton |
2010-04-24 | BGE Fix: [#19951] mouse over sensor is broken with letterboxing framing | Dalai Felinto |
2010-02-12 | correct fsf address | Campbell Barton |
2009-11-11 | Mitchell Stokes BGE MouseWarp patch + warning fix | Campbell Barton |
2009-10-27 | remove ARegion from the Canvas, use a RAS_Rect instead. (pair programming wit... | Campbell Barton |
2009-10-27 | added SetDisplayArea, GetDisplayArea was used in a confusing way | Campbell Barton |
2009-08-18 | BGE guardedalloc, Uses WITH_CXX_GUARDEDALLOC but gives a string to MEM_malloc... | Campbell Barton |
2009-06-28 | removed un-needed hack, something weired was going on when debugging that mad... | Campbell Barton |
2009-06-28 | BGE Redraw problem: | Campbell Barton |
2009-06-13 | GameEngine WIP, | Campbell Barton |
2008-07-21 | BGE Bug Fix:#17349, fixes some problems about 2d-filters | Hamed Zaghaghi |
2008-06-17 | Merge of apricot branch game engine changes into trunk, excluding GLSL. | Brecht Van Lommel |
2008-04-29 | getting ARB shaders working again in GE. | Jean-Luc Peurière |
2008-04-17 | Patch from GSR that a) fixes a whole bunch of GPL/BL license | Chris Want |
2003-01-07 | added a buch of | Stefan Gartner |
2002-12-27 | Removed the config.h thing from the .h's in the source dir. | Kent Mein |
2002-11-25 | Did all of the .h's in source | Kent Mein |
2002-10-30 | fixed spacing in the headers to get rid of some warnings and some other | Kent Mein |
2002-10-12 | Initial revisionv2.25 | Hans Lambermont |