Age | Commit message (Expand) | Author |
2013-11-04 | BGE Rasterizer Cleanup: Removing KX_BlenderGL since it was mostly one-line fu... | Mitchell Stokes |
2013-11-04 | BGE Rasterizer Cleanup: Removing RAS_IRenderTools and moving the functionalit... | Mitchell Stokes |
2013-07-30 | BGE: Adding vsync control. Users can enable vsync, disable vsync, or use adap... | Mitchell Stokes |
2013-04-18 | Fix #34997: when starting the game engine in one window and switching to a se... | Brecht Van Lommel |
2013-04-08 | style cleanup | Campbell Barton |
2013-04-04 | Fix #34863: bge.render.makeScreenshot from Blender was only saving PNG files, | Brecht Van Lommel |
2013-03-26 | style cleanup: | Campbell Barton |
2013-03-08 | style cleanup | Campbell Barton |
2013-01-28 | BGE Profile : visual feedback bars and improvements | Dalai Felinto |
2012-12-23 | Added support of J2K codec for Jpeg2000 writing | Sergey Sharybin |
2012-11-22 | BGE: Removing some glIsEnabled() calls from DisableForText() in KX_BlenderGL.... | Mitchell Stokes |
2012-09-16 | style cleanup | Campbell Barton |
2012-09-16 | code cleanup: make local game engine functions static | Campbell Barton |
2012-03-24 | style cleanup: follow style guide for/with/if spacing | Campbell Barton |
2012-02-10 | reverting commit [43876] Fix for aliased fonts in the game engine | Dalai Felinto |
2012-02-04 | Fix for aliased fonts in the game engine. | Alex Fraser |
2012-01-11 | minor changes to BLF api use | Campbell Barton |
2011-11-22 | rename image type defines to be less ambiguous, also set BMP as not supportin... | Campbell Barton |
2011-11-22 | move image settings into their own structure so the interface can be shared w... | Campbell Barton |
2011-10-23 | remove $Id: tags after discussion on the mailign list: http://markmail.org/me... | Campbell Barton |
2011-04-10 | quiet msvc/mingw compiler warnings. | Campbell Barton |
2011-02-25 | doxygen: gameengine/BlenderRoutines tagged. | Nathan Letwory |
2011-02-23 | doxygen: prevent GPL license block from being parsed as doxygen comment. | Nathan Letwory |
2011-01-27 | bge fix: debug text didn't have GL_DEPTH disabled - text got clipped when we ... | Dalai Felinto |
2010-12-16 | Patch:[#25163] BGE support for Blender Font objects - unicode support | Dalai Felinto |
2010-12-01 | bugfix [#23423] Multi-window : closing game windows cause blender crash | Campbell Barton |
2010-11-11 | fix for building, also use const char in more places. | Campbell Barton |
2010-10-18 | remove G.sce, use G.main->name instead. | Campbell Barton |
2010-10-16 | most unused arg warnings corrected. | Campbell Barton |
2010-10-09 | patch [#24178] bge.render.makeScreeshot - with help from Campbell(ideasman42) | Dalai Felinto |
2010-04-18 | remove config.h references, was added for automake build system rev around 12... | Campbell Barton |
2010-02-12 | correct fsf address | Campbell Barton |
2009-11-11 | Mitchell Stokes BGE MouseWarp patch + warning fix | Campbell Barton |
2009-09-24 | * fix snprintf error with mingw | Nathan Letwory |
2009-09-02 | text display (debug info) in the game engine working again & other minor chan... | Campbell Barton |
2009-06-13 | GameEngine WIP, | Campbell Barton |
2009-05-08 | Tweaks to build systems. Just some small cleanups... | Kent Mein |
2009-05-06 | Big, big commit!! | Diego Borghetti |
2009-04-20 | 2.50: svn merge https://svn.blender.org/svnroot/bf-blender/trunk/blender -r19... | Brecht Van Lommel |
2008-11-13 | Merge of trunk into blender 2.5: | Brecht Van Lommel |
2008-10-12 | Fix for two more game engine issues: | Brecht Van Lommel |
2008-09-05 | Merge of first part of changes from the apricot branch, especially | Brecht Van Lommel |
2008-07-29 | Game Engine: alpha blending and sorting | Brecht Van Lommel |
2008-07-10 | Sync with Apricot Game Engine | Brecht Van Lommel |
2008-06-17 | Merge of apricot branch game engine changes into trunk, excluding GLSL. | Brecht Van Lommel |
2008-06-16 | Material color was always overriding OBCOL for blender text. | Campbell Barton |
2008-04-17 | Patch from GSR that a) fixes a whole bunch of GPL/BL license | Chris Want |
2008-04-16 | This patch spawns from this game engine issue: | Kent Mein |
2008-01-07 | Patch to change license to GPL only, from GSR. | Chris Want |
2008-01-01 | removed some more header files, made the game engine compile with removed hea... | Campbell Barton |