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AgeCommit message (Expand)Author
2013-11-04BGE Rasterizer Cleanup: Removing RAS_IRenderTools and moving the functionalit...Mitchell Stokes
2013-10-07remove minor differences between these 2 files which are almost exact duplica...Campbell Barton
2013-10-07revert r58693. patch [#36233], caused regression (bug report [#36959]).Campbell Barton
2013-07-28patch [#36233] Fix Halo and Billboard Normal and BehaviorCampbell Barton
2013-07-26BGE Fix [#18804] Shadow type faces cast onto invisible faces (non-GLSL)Daniel Stokes
2013-06-24BGE: Fix for [#34185] "billboard scale problem in groups" reported by Tobias ...Mitchell Stokes
2013-03-26style cleanup:Campbell Barton
2013-01-28BGE Profile : visual feedback bars and improvementsDalai Felinto
2012-10-22style cleanupCampbell Barton
2012-10-20style cleanupCampbell Barton
2012-09-16style cleanupCampbell Barton
2012-08-12style cleanupCampbell Barton
2012-07-19quiet double promotion warnings for the game engine.Campbell Barton
2012-03-24style cleanup: follow style guide for/with/if spacingCampbell Barton
2011-10-23remove $Id: tags after discussion on the mailign list: http://markmail.org/me...Campbell Barton
2011-02-25doxygen: gameengine/BlenderRoutines tagged.Nathan Letwory
2011-02-23doxygen: prevent GPL license block from being parsed as doxygen comment.Nathan Letwory
2010-12-16Patch:[#25163] BGE support for Blender Font objects - unicode supportDalai Felinto
2010-03-03BGE 2D Filters: filters run per scene now (fix for [#18152]) - it (slightly) ...Dalai Felinto
2010-02-12correct fsf addressCampbell Barton
2009-09-02text display (debug info) in the game engine working again & other minor chan...Campbell Barton
2009-06-18Fix for bug: [#18619] Shadow face flag ignores object's scaleDalai Felinto
2009-06-09Fix for bug #18900: game engine lights in non-glsl mode did moveBrecht Van Lommel
2009-05-11BGE performance, 4th round: logicBenoit Bolsee
2009-04-29was testing this, didnt mean to commit.Campbell Barton
2009-04-29ifdef's for future py3 support, after this adding py3 can mostly be done with...Campbell Barton
2009-04-23Fix for part of bug #18496: issue with light state switchingBrecht Van Lommel
2009-03-24Fix for bug #18423: BGE lights in overlay scene also affectedBrecht Van Lommel
2009-02-06Fix for bug #18228: OpenGL specular did not get the correct viewBrecht Van Lommel
2008-09-05Merge of first part of changes from the apricot branch, especiallyBrecht Van Lommel
2008-08-28patch for compilation problem around KX_RayCast::Callback template with gccBenoit Bolsee
2008-08-27BGE patch: KX_GameObject::rayCast() improvements to have X-Ray option, return...Benoit Bolsee
2008-07-29Game Engine: alpha blending and sortingBrecht Van Lommel
2008-07-12improvement of 2d-filter custom shader, Hamed Zaghaghi
2008-06-28BGE 2d-filter, custom shaders now can have depth texture and luminance textureHamed Zaghaghi
2008-06-17Merge of apricot branch game engine changes into trunk, excluding GLSL.Brecht Van Lommel
2008-05-25Apply BGE patch 11137: Render objects with negative scaling correctly (as in ...Benoit Bolsee
2008-04-30fix BGE bug #8869: Added objects are not lit correctlyBenoit Bolsee
2008-04-17Patch from GSR that a) fixes a whole bunch of GPL/BL licenseChris Want
2007-11-062d Filters updated, now you can use custom filter and write your own GLSL sha...Hamed Zaghaghi
2007-10-232d-Filters feature and actuators.Hamed Zaghaghi
2007-09-29GE Patch by Hamed Zaghaghi - Adding Motion Blur to the Game Engine.Mal Duffin
2006-11-20Added custom vertex/edge/face data for meshes:Brecht Van Lommel
2006-04-03applied Charlies patch for game engine graphics. display list support, and bu...Erwin Coumans
2006-01-17after much suffering, got GE build and work almost cleanly on Os XJean-Luc Peurière
2006-01-06Sorry to break the cvs-closed status, so if you really need to make a new 2.4...Erwin Coumans
2005-03-25Big patches:Kester Maddock
2005-03-09big warning hunt commitJean-Luc Peurière
2005-01-19Jacques patch to get things compiling on windows.Kent Mein
2005-01-16Unified KX_BlenderPolyMaterial & GPC_PolygonMaterial into KX_PolygonMaterial.Kester Maddock