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2009-09-15Undo revision 23130 which was a merge with 2.5, a messy one because I did som...soc-2009-kazanbasArystanbek Dyussenov
2009-09-02text display (debug info) in the game engine working again & other minor chan...Campbell Barton
2009-06-18Fix for bug: [#18619] Shadow face flag ignores object's scaleDalai Felinto
2009-06-09Fix for bug #18900: game engine lights in non-glsl mode did moveBrecht Van Lommel
2009-05-11BGE performance, 4th round: logicBenoit Bolsee
2009-04-29was testing this, didnt mean to commit.Campbell Barton
2009-04-29ifdef's for future py3 support, after this adding py3 can mostly be done with...Campbell Barton
2009-04-23Fix for part of bug #18496: issue with light state switchingBrecht Van Lommel
2009-03-24Fix for bug #18423: BGE lights in overlay scene also affectedBrecht Van Lommel
2009-02-06Fix for bug #18228: OpenGL specular did not get the correct viewBrecht Van Lommel
2008-09-05Merge of first part of changes from the apricot branch, especiallyBrecht Van Lommel
2008-08-28patch for compilation problem around KX_RayCast::Callback template with gccBenoit Bolsee
2008-08-27BGE patch: KX_GameObject::rayCast() improvements to have X-Ray option, return...Benoit Bolsee
2008-07-29Game Engine: alpha blending and sortingBrecht Van Lommel
2008-07-12improvement of 2d-filter custom shader, Hamed Zaghaghi
2008-06-28BGE 2d-filter, custom shaders now can have depth texture and luminance textureHamed Zaghaghi
2008-06-17Merge of apricot branch game engine changes into trunk, excluding GLSL.Brecht Van Lommel
2008-05-25Apply BGE patch 11137: Render objects with negative scaling correctly (as in ...Benoit Bolsee
2008-04-30fix BGE bug #8869: Added objects are not lit correctlyBenoit Bolsee
2008-04-17Patch from GSR that a) fixes a whole bunch of GPL/BL licenseChris Want
2007-11-062d Filters updated, now you can use custom filter and write your own GLSL sha...Hamed Zaghaghi
2007-10-232d-Filters feature and actuators.Hamed Zaghaghi
2007-09-29GE Patch by Hamed Zaghaghi - Adding Motion Blur to the Game Engine.Mal Duffin
2006-11-20Added custom vertex/edge/face data for meshes:Brecht Van Lommel
2006-04-03applied Charlies patch for game engine graphics. display list support, and bu...Erwin Coumans
2006-01-17after much suffering, got GE build and work almost cleanly on Os XJean-Luc Peurière
2006-01-06Sorry to break the cvs-closed status, so if you really need to make a new 2.4...Erwin Coumans
2005-03-25Big patches:Kester Maddock
2005-03-09big warning hunt commitJean-Luc Peurière
2005-01-19Jacques patch to get things compiling on windows.Kent Mein
2005-01-16Unified KX_BlenderPolyMaterial & GPC_PolygonMaterial into KX_PolygonMaterial.Kester Maddock
2004-06-23Fix for reflection mapping unlit faces: normals were not being sent, hence r...Kester Maddock
2004-06-07Lighting updates:Kester Maddock
2004-05-26Fix Bug #1309 Disabling Actor leaves Ghost, Dynamic and Rigid Body etc enabled.Kester Maddock
2004-05-21Query GL for max number of lights to use.Kester Maddock
2004-05-16Use safe_normalized instead of normalized in shadow cast.Kester Maddock
2004-03-23[GameEngine] Commit all Kester's changes made to the gameengine to restore 2....Nathan Letwory
2003-08-14A little more cleanup, removed a bunch of unused vars in the code.Kent Mein
2003-01-07added a buch ofStefan Gartner
2002-11-25Last of the config.h mods...Kent Mein
2002-10-12Initial revisionv2.25Hans Lambermont