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AgeCommit message (Expand)Author
2014-07-19Defines: replace ELEM3-16 with ELEM(...), that can take varargsCampbell Barton
2014-05-02BGE cleanup: Moving the PHY_* includes in BL_BlenderDataConversion.cppMitchell Stokes
2014-04-24BGE Cleanup: Moving reinstancing physics shapes from KX_ConvertPhysicsObject ...Mitchell Stokes
2014-04-24BGE Cleanup: Physics conversion is now handled by PHY_IPhysicsEnvironmentMitchell Stokes
2014-04-23Blender Internal: Add material property "Cast" which can disable both ray and...IRIE Shinsuke
2014-04-23BGE Cleanup: Removing KX_ObjectProperties, KX_BoundBoxClass, KX_BoxBounds, an...Mitchell Stokes
2014-04-23Fix T39458: Switching physics type from Character to Dynamic enables ghost fl...Mitchell Stokes
2014-04-16Fix T39445: Async LibLoad CrashMitchell Stokes
2014-04-07BGE: Multi-threading animation updates and skinning.Mitchell Stokes
2014-04-01Code cleanup: remove TRUE/FALSE & WITH_BOOL_COMPAT defineCampbell Barton
2014-03-28BGE code cleanup: Removing OpenGL and bf_gpu code from KX_LightObjectMitchell Stokes
2014-03-28Fix T39452: Meshes without materials causes a memory leak in the game engineMitchell Stokes
2014-03-20BGE: Adding support for the Cast Only material option.Mitchell Stokes
2014-02-12Revert own previous commit rBe2f9afbaabbd.IRIE Shinsuke
2014-02-11Fix T38553: Crash load new level; array modifier using curve lengthSergey Sharybin
2014-02-11Blender Internal: Modify material property "Cast Buffer Shadows" to affect ra...IRIE Shinsuke
2014-02-02Code cleanup: suffix vars to make obvious they are squaredCampbell Barton
2013-12-26correction to last commitCampbell Barton
2013-12-26BGE: Add missing NULL check from recent LOD updatesCampbell Barton
2013-12-26Code Cleanup: remove object arg to CDDM_from_mesh mesh_create_derivedCampbell Barton
2013-12-18Game Engine: Level of detail support and toolsDaniel Stokes
2013-12-09Game Engine: Option to record static objects animationJames Yonan
2013-11-04BGE: Cleaning up the BGE's physics code and removing KX_IPhysicsController an...Mitchell Stokes
2013-11-04BGE Rasterizer Cleanup: Removing the Singletexture material mode. More conver...Mitchell Stokes
2013-11-04BGE Rasterizer Cleanup: Removing KX_BlenderGL since it was mostly one-line fu...Mitchell Stokes
2013-11-04BGE Rasterizer Cleanup: Removing RAS_IRenderTools and moving the functionalit...Mitchell Stokes
2013-10-11fix [#37032] Blener crashes when parent to new objectCampbell Barton
2013-09-05BGE: Removing an unused rendertools argument from BL_ConvertActuators().Mitchell Stokes
2013-07-20BGE fix [#35563] Object colour setting for objects and fonts not using colour...Daniel Stokes
2013-07-16BGE: Fix for [#36023] "Objects of added scene are lit by lights of current sc...Mitchell Stokes
2013-06-20BGE: Fix for [#35479] "OSKEY (Command Key on Mac) not working" reported by Mi...Mitchell Stokes
2013-05-27Fix #35480: object without material crash blender when starting game engineSergey Sharybin
2013-05-11BGE: Fix for [#34631] "Textures bad in game mode" reported by pablo aaa (p9ab...Mitchell Stokes
2013-05-02Fix #35177: Press P Crashes Blender After Fracture of CubeSergey Sharybin
2013-03-25code cleanup:Campbell Barton
2013-03-22code cleanup: use booleans and const's for operator vars.Campbell Barton
2013-03-22BGE bugfix for [#34505] Vertex Colors not working in the BGE (for custom GLSL...Dalai Felinto
2013-03-22code cleanup: conversion from blender to BGE was unnecessarily confusing in c...Campbell Barton
2013-03-22BGE bugfix: [#34550] getVertexArrayLength changed in 2.66Dalai Felinto
2013-03-18style cleanupCampbell Barton
2013-03-02BGE: Fix for bugs #34428, #20856, #20281. These were all multi-uv bugs caused...Mitchell Stokes
2013-02-23code cleanup: confusingly written and named function for BGE materuial conver...Campbell Barton
2013-02-23code cleanup: bge material conversion was creating STR_String just to check f...Campbell Barton
2013-02-23BGE: fix for uninitialized tangentsCampbell Barton
2013-02-23BGE: Fix for bug #34377 "Multi UV mesh's materials not backwards compatible a...Mitchell Stokes
2013-02-23BGE: Finally moving material IPOs to the 2.60 BGE animation system (BL_Action...Mitchell Stokes
2013-02-16BGE: Fix for issue #34242 "It does not render in "P" mode for Game engine if ...Mitchell Stokes
2013-02-09Bug fix #34157Ton Roosendaal
2013-02-02style cleanup: comment formatCampbell Barton
2013-01-27BGE bugfix: Material initial object color working in the gameDalai Felinto