Age | Commit message (Expand) | Author |
2011-09-01 | whitespace bge edits | Campbell Barton |
2011-08-31 | typo fix: end of lines ;; --> ; | Campbell Barton |
2011-08-30 | * Merge trunk up to r39790.soc-2011-pepper | Joerg Mueller |
2011-08-25 | Committing patch #25675 "Make "Cast Buffer Shadows" option work in viewport a... | Mitchell Stokes |
2011-08-17 | BGE Animations: Lamp and Camera IPOs are now handled like object IPOs, which ... | Mitchell Stokes |
2011-07-26 | BGE Animations: Adding a new choice for vertex deformation for armatures, whi... | Mitchell Stokes |
2011-07-19 | bugfix: [#27348] blenderplayer showing a different viewport size in 2.57b | Dalai Felinto |
2011-06-24 | revert commit 27133: Committing patch [#27133] "Fix for for Object Color in B... | Dalai Felinto |
2011-05-30 | BGE: fix bug #26775, crash when physics constraint is defined on non-active o... | Benoit Bolsee |
2011-05-17 | fix for r36723 - putting extern Material inside code like that results in wro... | Nathan Letwory |
2011-05-17 | fix [#27414] no-material renders differently in View3D vs BGE | Campbell Barton |
2011-05-08 | Committing patch [#27133] "Fix for for Object Color in BGE" by Kupoman | Mitchell Stokes |
2011-05-07 | Code cleanup: remove source/kernel module, this wasn't really the kernel of | Brecht Van Lommel |
2011-04-10 | quiet msvc/mingw compiler warnings. | Campbell Barton |
2011-02-28 | BGE fix: complement to recent patch for Rigid Body Constraint. patch by Juha ... | Dalai Felinto |
2011-02-27 | BGE patch: [#26223] Some RigidBody joints fixes (ui angles, conetwist/hinge l... | Dalai Felinto |
2011-02-25 | doxygen: gameengine/Converter tagged. | Nathan Letwory |
2011-02-23 | doxygen: prevent GPL license block from being parsed as doxygen comment. | Nathan Letwory |
2011-02-16 | small correction to BGE as recent commits broken normal mapping in the GE | Michael Fox |
2011-01-23 | BGE: support modifiers without mapping to original mesh both graphically and ... | Benoit Bolsee |
2011-01-07 | remove references to BKE_utildefines where its not needed. | Campbell Barton |
2011-01-07 | split BKE_utildefines.h, now it only has blender specific defines like GS() M... | Campbell Barton |
2010-12-17 | no functional changes: SETLOOPER macro assumed a scene was defined called 'sc... | Campbell Barton |
2010-12-16 | SVN maintenance. | Guillermo S. Romero |
2010-12-16 | Patch:[#25163] BGE support for Blender Font objects - unicode support | Dalai Felinto |
2010-10-31 | building the BGE without bullet works again. | Campbell Barton |
2010-10-10 | enable building the game engine without bullet for scons & cmake | Campbell Barton |
2010-09-16 | Fix #23857: game engine world colors were not color corrected yet, | Brecht Van Lommel |
2010-09-15 | update for MingW/CMake | Campbell Barton |
2010-08-29 | BGE patch #22623 applied: new bound type: Capsule. | Benoit Bolsee |
2010-07-10 | Fix spelling. | Guillermo S. Romero |
2010-05-30 | reverting previous commit from Mitchell. His commit went to the trunk instead... | Dalai Felinto |
2010-05-30 | Reversing the last merge because I botched it. | Mitchell Stokes |
2010-05-25 | BGE Fix for: [#22142] Armature deformation does not work in Game Engine. + pa... | Dalai Felinto |
2010-04-18 | remove config.h references, was added for automake build system rev around 12... | Campbell Barton |
2010-04-02 | bugfix [#21230] set-scene animation updates not working | Campbell Barton |
2010-02-12 | correct fsf address | Campbell Barton |
2010-01-25 | Radians -> Degrees (in UI) | Matt Ebb |
2009-12-31 | BGE: negative lamp last fix - Texture Face. I'm going to commit it to 2.49 too. | Dalai Felinto |
2009-12-31 | BGE bugfix: [#19476] Negative Lamps in BGE Do Not Function (in GLSL) | Dalai Felinto |
2009-12-29 | BGE: stereoscopic settings changes: (1) eye separation is the UI (2) focallen... | Dalai Felinto |
2009-12-22 | BGE: fix bug with rigid body joint constraint target name: skip OB letter. | Benoit Bolsee |
2009-11-28 | BGE: ray casting works on soft body, the hit polygon is also returned. The mo... | Benoit Bolsee |
2009-11-25 | BGE: replace mesh works for Soft Body (including reinstantiation of physics s... | Benoit Bolsee |
2009-11-22 | BGE: Removing OB prefix from object names - This will break scripts !!!! (als... | Dalai Felinto |
2009-11-10 | Math Lib | Brecht Van Lommel |
2009-11-10 | Math Lib | Brecht Van Lommel |
2009-11-10 | use armature active bone as a pointer rather then a flag for each bone that n... | Campbell Barton |
2009-09-30 | - rather then passing the python namespace dictionary to the controller funct... | Campbell Barton |
2009-09-30 | option to build the BGE without python, uses existing python check (cmake and... | Campbell Barton |