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AgeCommit message (Expand)Author
2014-11-16Cleanup: use BLI_listbase_count_ex to avoid redundant loopingCampbell Barton
2014-11-16Cleanup: use BLI_listbase_*** prefix for count,sort,sort_rCampbell Barton
2014-05-10BGE: Fixing shape key animations on meshes with no armature.Mitchell Stokes
2014-04-07BGE: Multi-threading animation updates and skinning.Mitchell Stokes
2012-10-15code cleanup: check for msvc directly when using warning pragma's.Campbell Barton
2012-10-14code cleanup: remove redundant castsCampbell Barton
2012-09-16style cleanupCampbell Barton
2012-09-16code cleanup: make local game engine functions staticCampbell Barton
2012-07-30BGE: Fix for [#31993] "BGE Vertex deformer optimized method does not work pro...Mitchell Stokes
2012-06-01Fix for [#27472] "preserve volume for armature modifier does not work" based ...Mitchell Stokes
2012-05-05code cleanup: naming - pose/armature/image Campbell Barton
2012-03-28style cleanupCampbell Barton
2012-03-24style cleanup: follow style guide for/with/if spacingCampbell Barton
2011-12-15more vertex weight edits,Campbell Barton
2011-12-09went over all uses of MDeformWeight.def_nr and made sure the value is clamped...Campbell Barton
2011-10-23remove $Id: tags after discussion on the mailign list: http://markmail.org/me...Campbell Barton
2011-09-12- fix for mesh_get_mapped_verts_nors copying short normals to floats without ...Campbell Barton
2011-09-06fix some complier warnings and add -Wundef to CMake's default GCC warnings.Campbell Barton
2011-08-02BGE Animations: BGEDeformVerts() now handles normals instead of relying on BL...Mitchell Stokes
2011-07-29BGE Animations: Save the deform number to pose channel map created by BL_Skin...Mitchell Stokes
2011-07-26BGE Animations: Adding a new choice for vertex deformation for armatures, whi...Mitchell Stokes
2011-05-07Code cleanup: remove source/kernel module, this wasn't really the kernel ofBrecht Van Lommel
2011-02-25doxygen: gameengine/Converter tagged.Nathan Letwory
2011-02-23doxygen: prevent GPL license block from being parsed as doxygen comment.Nathan Letwory
2011-01-07remove references to BKE_utildefines where its not needed.Campbell Barton
2011-01-07split BKE_utildefines.h, now it only has blender specific defines like GS() M...Campbell Barton
2010-09-15update for MingW/CMakeCampbell Barton
2010-02-12correct fsf addressCampbell Barton
2009-11-25BGE: replace mesh works for Soft Body (including reinstantiation of physics s...Benoit Bolsee
2009-11-10Math LibBrecht Van Lommel
2009-10-22Shape KeysBrecht Van Lommel
2009-05-14BGE modifier: generate correct physic shape, share static derived mesh, share...Benoit Bolsee
2009-05-12BGE performance: allow to create display list on meshes with modifiers but wi...Benoit Bolsee
2009-04-22BGE: some more cleanup in GetReplica/ProcessReplica of deformers: make them c...Benoit Bolsee
2009-04-22BGE C++ APICampbell Barton
2009-04-21BGE: Support mesh modifiers in the game engine.Benoit Bolsee
2008-09-26Allow Bullet soft bodies to be created using a AddObject actuator. Added a fa...Erwin Coumans
2008-09-17Fix for bug #4192: game engine armatures that are dynamically addedBrecht Van Lommel
2008-09-05Merge of first part of changes from the apricot branch, especiallyBrecht Van Lommel
2008-07-17BGE patch: fix mesh deformation errors with duplicated objects sharing the sa...Benoit Bolsee
2008-07-10Sync with Apricot Game EngineBrecht Van Lommel
2008-06-25BGE patch: Add automatic support for armature driven shape keys.Benoit Bolsee
2008-06-19BGE bug fix for new shape action: mesh with multiple materials did not deform...Benoit Bolsee
2008-06-18BGE Patch: Add Shape Action support and update MSCV_7 project file for glew.Benoit Bolsee
2008-06-17Merge of apricot branch game engine changes into trunk, excluding GLSL.Brecht Van Lommel
2008-04-17Patch from GSR that a) fixes a whole bunch of GPL/BL licenseChris Want
2008-04-05Commit patch #2439: Mesh replacement in BGE will react properly to armature d...Benoit Bolsee
2007-11-18Fix for multimodifier commit breaking game engine compile.Brecht Van Lommel
2007-07-29Forgot to commit file in the game engine.Brecht Van Lommel
2006-08-29Added a VGroup input to the Armature modifier. This allows the user to specifyBen Batt