Age | Commit message (Expand) | Author |
2015-03-19 | CMake: unbundle eigen3 | Campbell Barton |
2015-02-21 | scene conversion: style cleanup | Ines Almeida |
2015-02-21 | gameengine: removing addInitFromFrame hack | Ines Almeida |
2015-02-21 | gameengine: dataconversion import and whitespace cleanup | Ines Almeida |
2015-02-21 | Fix T33762 - texture fonts were not using the material color (gameengine) | HG1 |
2015-02-19 | bge physics: disallowing compound collisions for soft bodies | Ines Almeida |
2015-02-19 | BGE: Fix T41502 Path following jumping | Jorge Bernal |
2015-02-15 | Fix T42919 & T42218: BGE: Python-driven armature animation got buggy | Sybren A. Stüvel |
2015-01-09 | Fix T43174: "Record animation" does not update fcurve handles | Bastien Montagne |
2015-01-04 | mathutils: refactor instantiation | Campbell Barton |
2014-12-11 | Fix ping-pong actions when using the Action Actuator. | Mitchell Stokes |
2014-12-03 | Make sure materials are updated before passing to renderer in game | Antony Riakiotakis |
2014-12-03 | Fixes for T41168 | Mitchell Stokes |
2014-11-16 | Cleanup: use BLI_listbase_count_ex to avoid redundant looping | Campbell Barton |
2014-11-16 | Cleanup: use BLI_listbase_*** prefix for count,sort,sort_r | Campbell Barton |
2014-10-02 | Cleanup: indentation | Campbell Barton |
2014-08-17 | Cleanup | Campbell Barton |
2014-08-09 | Fix to get iTaSC working again in the BGE | Benoit Bolsee |
2014-07-19 | Defines: replace ELEM3-16 with ELEM(...), that can take varargs | Campbell Barton |
2014-07-18 | BGE: Add property/material detection and X-Ray for mouse over any sensor | Mitchell Stokes |
2014-07-15 | BGE: TrackTo actuator: increasing up & track axis options | Jorge Bernal |
2014-07-01 | Fix T40761: Bone constraints broken in the BGE | Mitchell Stokes |
2014-06-26 | BGE: New Mouse Actuator | Jorge Bernal |
2014-06-17 | BGE: New Property sensor evaluation types | Jorge Bernal |
2014-06-03 | Fix T39053: Replace mesh actuator does not replace material (only mesh) | Mitchell Stokes |
2014-05-21 | BGE LibNew: Only warn about meshes with users in debug builds. | Mitchell Stokes |
2014-05-15 | Fix T40199: bge.logic.LibFree() could cause crashes by leaving dangling point... | Mitchell Stokes |
2014-05-14 | Fix T40172: LibFree() crashes with shared materials (e.g., from multiple LibN... | Mitchell Stokes |
2014-05-10 | Fix T40113: Skinned meshes with non-animated shape keys crashes the BGE. | Mitchell Stokes |
2014-05-10 | BGE: Fixing shape key animations on meshes with no armature. | Mitchell Stokes |
2014-05-08 | BGE: Dynamically-allocated action layers | Mitchell Stokes |
2014-05-02 | BGE cleanup: Moving the PHY_* includes in BL_BlenderDataConversion.cpp | Mitchell Stokes |
2014-05-02 | Fix T39932: LibNew can't find LibLoaded meshes. | Mitchell Stokes |
2014-04-29 | Correction to last commit | Mitchell Stokes |
2014-04-29 | Fix T39614: Ping Pong Action doesn't work correctly | Mitchell Stokes |
2014-04-24 | BGE Cleanup: Moving reinstancing physics shapes from KX_ConvertPhysicsObject ... | Mitchell Stokes |
2014-04-24 | BGE Cleanup: Physics conversion is now handled by PHY_IPhysicsEnvironment | Mitchell Stokes |
2014-04-24 | BGE Cleanup: Reducing KX_BlenderSceneConverter's dependence on Bullet. | Mitchell Stokes |
2014-04-24 | BGE Cleanup: Removing the empty KX_ClearBulletSharedShapes() function | Mitchell Stokes |
2014-04-23 | Blender Internal: Add material property "Cast" which can disable both ray and... | IRIE Shinsuke |
2014-04-23 | BGE Cleanup: Removing KX_ObjectProperties, KX_BoundBoxClass, KX_BoxBounds, an... | Mitchell Stokes |
2014-04-23 | Fix T39458: Switching physics type from Character to Dynamic enables ghost fl... | Mitchell Stokes |
2014-04-20 | BGE: Fixing memory leaks when deactivating Sensors, Controllers, or actuators. | Mitchell Stokes |
2014-04-17 | BGE - button for deactivate sensors, controllers and actuators | Jorge Bernal |
2014-04-16 | Fix T39445: Async LibLoad Crash | Mitchell Stokes |
2014-04-11 | API Cleanup: Use BKE_constraint prefix for constraint api | Campbell Barton |
2014-04-10 | BGE: Allow skinned meshes with modifiers to do skinning updates in parallel. | Mitchell Stokes |
2014-04-10 | BGE: Fixing a crash when animating objects with modifiers and armatures. | Mitchell Stokes |
2014-04-07 | BGE: Multi-threading animation updates and skinning. | Mitchell Stokes |
2014-04-01 | Code cleanup: remove TRUE/FALSE & WITH_BOOL_COMPAT define | Campbell Barton |