Age | Commit message (Expand) | Author |
2013-11-04 | BGE Rasterizer Cleanup: Removing RAS_IRenderTools and moving the functionalit... | Mitchell Stokes |
2013-10-07 | fix for casting shadows of scaled objects was made to X_BlenderRenderTools.cp... | Campbell Barton |
2013-10-07 | remove minor differences between these 2 files which are almost exact duplica... | Campbell Barton |
2013-07-26 | BGE Fix [#18804] Shadow type faces cast onto invisible faces (non-GLSL) | Daniel Stokes |
2013-06-24 | BGE: Fix for [#34185] "billboard scale problem in groups" reported by Tobias ... | Mitchell Stokes |
2013-06-21 | BGE: Fix for [#33163] "Text Font Bug" reported and fixed by HG1. | Mitchell Stokes |
2013-03-26 | style cleanup: | Campbell Barton |
2013-01-28 | BGE Profile : visual feedback bars and improvements | Dalai Felinto |
2012-10-22 | style cleanup | Campbell Barton |
2012-10-08 | BGE: Disable depth testing when drawing the overhead profile information in t... | Mitchell Stokes |
2012-09-16 | style cleanup | Campbell Barton |
2012-08-12 | style cleanup | Campbell Barton |
2012-03-24 | style cleanup: follow style guide for/with/if spacing | Campbell Barton |
2012-02-14 | font objects in blenderplayer fail when object with alpha is rendered | Dalai Felinto |
2012-02-10 | reverting commit [43876] Fix for aliased fonts in the game engine | Dalai Felinto |
2012-02-10 | bugfix [#30127] alpha in FontObjects not working in blenderplayer | Dalai Felinto |
2012-02-04 | Fix for aliased fonts in the game engine. | Alex Fraser |
2012-01-11 | minor changes to BLF api use | Campbell Barton |
2011-10-23 | remove $Id: tags after discussion on the mailign list: http://markmail.org/me... | Campbell Barton |
2011-02-25 | doxygen: gameengine/GamePlayer tagged. | Nathan Letwory |
2011-02-23 | doxygen: prevent GPL license block from being parsed as doxygen comment. | Nathan Letwory |
2011-01-05 | Adding overhead drawing (frame rate, profile, debug props) capabilities back ... | Mitchell Stokes |
2010-12-16 | Patch:[#25163] BGE support for Blender Font objects - unicode support | Dalai Felinto |
2010-10-17 | - fixed remaining unused warnings. | Campbell Barton |
2010-03-03 | BGE 2D Filters: filters run per scene now (fix for [#18152]) - it (slightly) ... | Dalai Felinto |
2010-02-12 | correct fsf address | Campbell Barton |
2009-06-13 | merged from trunk 20741:20848 | Campbell Barton |
2009-06-09 | Fix for bug #18900: game engine lights in non-glsl mode did move | Brecht Van Lommel |
2009-06-09 | 2.50: | Brecht Van Lommel |
2009-05-26 | Misc warnings | Campbell Barton |
2009-05-16 | 2.5 | Ton Roosendaal |
2009-05-06 | Big, big commit!! | Diego Borghetti |
2009-04-23 | Fix for part of bug #18496: issue with light state switching | Brecht Van Lommel |
2009-04-20 | 2.50: svn merge https://svn.blender.org/svnroot/bf-blender/trunk/blender -r19... | Brecht Van Lommel |
2009-04-02 | [#18472] [patch] Speeding up Blenderplayer's profile drawing | Campbell Barton |
2009-03-24 | Fix for bug #18423: BGE lights in overlay scene also affected | Brecht Van Lommel |
2009-02-06 | Fix for bug #18228: OpenGL specular did not get the correct view | Brecht Van Lommel |
2008-09-05 | Merge of first part of changes from the apricot branch, especially | Brecht Van Lommel |
2008-08-28 | patch for compilation problem around KX_RayCast::Callback template with gcc | Benoit Bolsee |
2008-08-27 | BGE patch: KX_GameObject::rayCast() improvements to have X-Ray option, return... | Benoit Bolsee |
2008-07-12 | improvement of 2d-filter custom shader, | Hamed Zaghaghi |
2008-06-28 | BGE , fix an compile error | Hamed Zaghaghi |
2008-06-17 | Merge of apricot branch game engine changes into trunk, excluding GLSL. | Brecht Van Lommel |
2008-05-25 | Apply BGE patch 11137: Render objects with negative scaling correctly (as in ... | Benoit Bolsee |
2008-04-30 | fix BGE bug #8869: Added objects are not lit correctly | Benoit Bolsee |
2008-04-17 | Patch from GSR that a) fixes a whole bunch of GPL/BL license | Chris Want |
2007-11-06 | 2d Filters updated, now you can use custom filter and write your own GLSL sha... | Hamed Zaghaghi |
2007-10-23 | 2d-Filters feature and actuators. | Hamed Zaghaghi |
2007-09-29 | GE Patch by Hamed Zaghaghi - Adding Motion Blur to the Game Engine. | Mal Duffin |
2006-12-20 | GamePlayer: now uses new Image API calls too, so it compiles. | Ton Roosendaal |