Age | Commit message (Expand) | Author |
2008-10-11 | Fix for a relative paths issue in the game engine. G.sce was being | Brecht Van Lommel |
2008-10-04 | Game player: preserve material, debug settings, between .blend files. | Brecht Van Lommel |
2008-09-26 | Bugfix: the game player did not initialize tiff and quicktime, so loading | Brecht Van Lommel |
2008-09-20 | [#17600] char* -> const char* | Campbell Barton |
2008-09-16 | Fix (harmless) error print about GameLogic.globalDict being lost. Also | Brecht Van Lommel |
2008-09-15 | Added -d debug option for blenderplayer, and remove some | Brecht Van Lommel |
2008-09-15 | replaced static make_absolute_filename with BLI_convertstringcwd | Campbell Barton |
2008-09-14 | Fix for bug #5758 and #17585: armatures with IK constraint did not | Brecht Van Lommel |
2008-09-14 | Fix for bug #7097: blender multitexture materials in the game engine | Brecht Van Lommel |
2008-09-14 | Various game engine fixes: | Brecht Van Lommel |
2008-09-12 | Fixes for game engine runtime on Mac OS X, there were issues | Brecht Van Lommel |
2008-09-11 | Bugfix: saved game engine runtimes failed to load library .blend | Brecht Van Lommel |
2008-09-10 | Patch 17508: Blender Web Plugin - XEmbed. Enable XEmbed integration of blende... | Benoit Bolsee |
2008-09-05 | Merge of first part of changes from the apricot branch, especially | Brecht Van Lommel |
2008-08-20 | GameLogic.globalDict blenderplayer now keeps settings when loading new blend ... | Campbell Barton |
2008-06-30 | Fix for bug #7753: after game engine drawing with vertex arrays, | Brecht Van Lommel |
2008-05-11 | fix BGE bug #8668: Behavior of os.getcwd() is not consistent between operatin... | Benoit Bolsee |
2008-05-04 | missed out on some BLI_convertstringcode's, also found that playing relative ... | Campbell Barton |
2008-04-17 | Patch from GSR that a) fixes a whole bunch of GPL/BL license | Chris Want |
2008-03-30 | == bugfix == | Andrea Weikert |
2008-02-13 | Added a global string to be used for the tempdir. since the user preference i... | Campbell Barton |
2007-08-07 | This should fix up saving a blender runtime. | Kent Mein |
2007-06-27 | This is a fix for game engine bug #6667 | Kent Mein |
2007-01-08 | = game engine fixes= | Tom Musgrove |
2006-04-03 | made some gfx debug code win32 specific | Erwin Coumans |
2006-02-13 | gameplayer will use blender materials automatically | Erwin Coumans |
2006-01-06 | Sorry to break the cvs-closed status, so if you really need to make a new 2.4... | Erwin Coumans |
2004-12-01 | .scr patch (from Raymond Penners) | Kester Maddock |
2004-11-08 | skip process serial number argument on os X | Jean-Luc Peurière |
2004-10-24 | Port stereo stuff from tuhopuu2: anaglyph, vinterlace | Kester Maddock |
2004-10-15 | added -h to the commandline args to print usage. | Kent Mein |
2004-08-10 | Fix blenderplayer command line option parsing. | Kester Maddock |
2004-07-17 | Added the runtime fullscreen options. | Kester Maddock |
2004-04-29 | Fix blenderplayer unable to load .blend files (only runtimes!) | Kester Maddock |
2004-04-24 | Remove ability to open a published executable from Blender. | Kester Maddock |
2004-04-11 | 1. Check material names passed to the physics engine (for collision sensors.) | Kester Maddock |
2004-03-23 | [GameEngine] Commit all Kester's changes made to the gameengine to restore 2.... | Nathan Letwory |
2002-12-23 | Disabled player's check for Publisher file for input. | Maarten Gribnau |
2002-12-23 | Fixed binary files stored as text files for plug-ins | Maarten Gribnau |
2002-11-25 | Last of the config.h mods... | Kent Mein |
2002-10-12 | Initial revisionv2.25 | Hans Lambermont |