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AgeCommit message (Expand)Author
2018-04-17Removing Blender Game Engine from Blender 2.8Dalai Felinto
2016-07-10Cleanup/Refactor: pass Main pointer to all ID copy functions.Bastien Montagne
2015-12-16BGE Ketsji clean-up: double-promotion warningsJorge Bernal
2015-10-28BGE: Fix T45945: Action bouncing.Porteries Tristan
2015-10-19BGE: Cleanup BL_ActionPorteries Tristan
2015-10-19BGE: Cleanup BL_Action.Porteries Tristan
2015-10-19BGE: Fix T46381 : last action frame not updated.Porteries Tristan
2015-10-07Fix for T41536: 2.71 getActionFrame no longer returns frames accuratelyMitchell Stokes
2015-08-04BGE: Added getActionName() function to KX_GameObject()Mateo de Mayo
2015-03-23BGE: Fix T27322: World F-CurveThomas Szepe
2014-05-05Fix T39928: Blender crash/freeze when game engine is started with animation p...Mitchell Stokes
2014-04-07BGE: Multi-threading animation updates and skinning.Mitchell Stokes
2013-11-04BGE: Cleaning up the BGE's physics code and removing KX_IPhysicsController an...Mitchell Stokes
2013-08-15BGE: Finally adding support for additive layer blending.Mitchell Stokes
2013-06-24BGE: Fix for [#30450] "F-Curve on bone not working" reported by HG1.Mitchell Stokes
2013-05-13Fix #35329: action actuator crash with replacemesh, pointers got outdated.Brecht Van Lommel
2013-03-18style cleanupCampbell Barton
2013-02-25BGE: Fixing a crash reported by Ace Dragon on BA. It looks like Object->totco...Mitchell Stokes
2013-02-23BGE: Finally moving material IPOs to the 2.60 BGE animation system (BL_Action...Mitchell Stokes
2013-02-23BGE: Second fix for #34330 "Action Actuator "caching" the previous ran action...Mitchell Stokes
2013-02-23BGE: For BL_Action, use the object's scene rather than the "active" scene, wh...Mitchell Stokes
2013-02-23BGE: (partial?) fix for #34330 "Action Actuator "caching" the previous ran ac...Mitchell Stokes
2012-10-21style cleanup: bge, switch statements mostly.Campbell Barton
2012-08-06Fix for [#32054] "Animation break after resuming scene" reported by Andreas E...Mitchell Stokes
2012-06-23Fix for [#29412] "Priority 0 cause problems with pulse mode" reported by Guil...Mitchell Stokes
2012-05-23Fix for [#31276] Action Actuator, Priorities higher than 1 break Playback:Mitchell Stokes
2012-03-08style cleanup - remove unneeded ';'sCampbell Barton
2011-11-11correct indentation and some whitespace edits (no functional changes)Campbell Barton
2011-10-23remove $Id: tags after discussion on the mailign list: http://markmail.org/me...Campbell Barton
2011-10-20Fix for bug #28979 "Action actuator breaks animation" reported by Goran Milov...Mitchell Stokes
2011-08-17BGE Animations: Lamp and Camera IPOs are now handled like object IPOs, which ...Mitchell Stokes
2011-08-09BGE Animations: Fixing the Continue option when using the Flipper play type. ...Mitchell Stokes
2011-08-08BGE Animations: Various compatibility fixes:Mitchell Stokes
2011-07-30BGE Animations: Fixing some warnings from GCC about initialization order.Mitchell Stokes
2011-07-20BGE Animations: Fixing a crash with "IPO" animations on an object with modifi...Mitchell Stokes
2011-07-20BGE Animations: BL_Action::m_action could be garbage, which can lead to odd p...Mitchell Stokes
2011-07-08BGE Animations: Fixing a crash when animating non-armature objects that didn'...Mitchell Stokes
2011-07-07BGE Animations: Removing unused code and adding some more comments.Mitchell Stokes
2011-07-05BGE Animations: Various fixes and bits of cleanup to get the action actuator ...Mitchell Stokes
2011-07-05BGE Animations: Updating some copy+pasted license blocks.Mitchell Stokes
2011-07-05BGE Animations: Adding preliminary support for blend shape actions on differe...Mitchell Stokes
2011-07-03BGE Animations: Adding in layer weights to allow for layer blending.Mitchell Stokes
2011-06-29BGE Animations: Moving the BL_Action::IsDone() implementation from the header...Mitchell Stokes
2011-06-29BGE Animations: Beginning work on layer blending. Blending armature actions w...Mitchell Stokes
2011-06-29BGE Animations: Fixing a bug with priority and non continuous animations.Mitchell Stokes
2011-06-29BGE Animations: Adding blendin for Shape Actions.Mitchell Stokes
2011-06-24BGE Animations: Removing no longer used code and variables.Mitchell Stokes
2011-06-24BGE Animations: Making BL_Action::SetFrame() not so dependent on timing. This...Mitchell Stokes
2011-06-24BGE Animations: Adding the concept of priority back. Priority is handled on a...Mitchell Stokes
2011-06-23BGE Animations: Adding shape actions to BL_Action. This means Shape Actions n...Mitchell Stokes