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AgeCommit message (Expand)Author
2015-12-27Split id->flag in two, persistent flags and runtime tags.Bastien Montagne
2015-10-19BGE: Fix T46381 : last action frame not updated.Porteries Tristan
2015-10-07Fix for T41536: 2.71 getActionFrame no longer returns frames accuratelyMitchell Stokes
2015-08-04BGE: Added getActionName() function to KX_GameObject()Mateo de Mayo
2015-07-01BGE: Fix T44069 playing action during libfree.Porteries Tristan
2015-06-22BGE: Fix T45110, T44174, armature animations update and mirror render.Porteries Tristan
2014-05-08BGE: Dynamically-allocated action layersMitchell Stokes
2014-05-05Fix T39928: Blender crash/freeze when game engine is started with animation p...Mitchell Stokes
2013-08-15BGE: Finally adding support for additive layer blending.Mitchell Stokes
2013-08-03BGE: Removing some unreachable and unused code in BL_ActionManager.cpp.Mitchell Stokes
2011-10-23remove $Id: tags after discussion on the mailign list: http://markmail.org/me...Campbell Barton
2011-08-29BGE Animations: Various changes to make code reviewers happy:Mitchell Stokes
2011-08-08BGE Animations: Various compatibility fixes:Mitchell Stokes
2011-07-30BGE Animations: This should solve the issue with NULL not being defined in BL...Mitchell Stokes
2011-07-30BGE Animations: Fixing some warnings from GCC about initialization order.Mitchell Stokes
2011-07-07BGE Animations: Removing unused code and adding some more comments.Mitchell Stokes
2011-07-05BGE Animations: Various fixes and bits of cleanup to get the action actuator ...Mitchell Stokes
2011-07-03BGE Animations: Adding in layer weights to allow for layer blending.Mitchell Stokes
2011-06-29BGE Animations: Beginning work on layer blending. Blending armature actions w...Mitchell Stokes
2011-06-29BGE Animations: Fixing a bug with priority and non continuous animations.Mitchell Stokes
2011-06-24BGE Animations: Adding the concept of priority back. Priority is handled on a...Mitchell Stokes
2011-06-16BGE Animations: Adding the ipo flag options to the action actuator. This stil...Mitchell Stokes
2011-06-11BGE Animations:Mitchell Stokes
2011-06-01BGE Animations: Reimplemented the continuous function of the action actuator.Mitchell Stokes
2011-06-01BGE Animations: Adding more functions to BL_ActionManager and KX_GameObject:Mitchell Stokes
2011-05-28BGE Animation:Mitchell Stokes
2011-05-27Moving BL_Action and BL_ActionManager to Ketsji to avoid linking issues with gccMitchell Stokes