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AgeCommit message (Expand)Author
2014-10-08Ghost Context RefactorJason Wilkins
2013-07-02add missing gpl headersCampbell Barton
2012-12-19BGE: Some as of yet unmerged work I did in the Swiss branch. These changes in...Mitchell Stokes
2012-11-15Image thread safe improvementsSergey Sharybin
2012-10-22style cleanupCampbell Barton
2012-10-21style cleanup: bge, switch statements mostly.Campbell Barton
2012-09-16style cleanupCampbell Barton
2012-08-23style cleanupCampbell Barton
2012-08-18Moving more duplicate code from GPU_create_gl_tex_compressed() and BL_Texture...Mitchell Stokes
2012-07-31Tweak to commit related to non-power-of-two textures, some cards claim toBrecht Van Lommel
2012-07-29Fix for [#27484] "Run-time command line options don't work in Multi-texture m...Mitchell Stokes
2012-07-10Scaling non-power-of-two (NPOT) textures to powers of two is really time cons...Mitchell Stokes
2012-06-30Finally committing support for compressed textures on the GPU (DDS+DXT). This...Mitchell Stokes
2012-03-28style cleanupCampbell Barton
2012-03-24style cleanup: follow style guide for/with/if spacingCampbell Barton
2011-12-30formatting edits, missed these last commit.Campbell Barton
2011-12-16static functions for getting power of 2 values were being copied about too mu...Campbell Barton
2011-06-15Committing patch #25676 Anisotropic filtering in viewport and BGE by me.Mitchell Stokes
2011-02-25doxygen: gameengine/Ketsji tagged.Nathan Letwory
2010-11-24Reverting revision 33120, which added vram monitoring. The method used had so...Mitchell Stokes
2010-11-17Adding monitoring for (approximate) VRAM used by textures. The information is...Mitchell Stokes
2010-10-16most unused arg warnings corrected.Campbell Barton
2009-02-19BGE Python APICampbell Barton
2008-07-29Game Engine: alpha blending and sortingBrecht Van Lommel
2008-06-17Merge of apricot branch game engine changes into trunk, excluding GLSL.Brecht Van Lommel
2008-04-16This patch spawns from this game engine issue:Kent Mein
2008-04-02This commit reverts the #include <mesa/glu.h>Kent Mein
2007-12-05This is a modified version of this patch:Kent Mein
2007-03-08Added a guard to prevent more than one texture to be generated per image.Charlie Carley
2007-02-011). Fix for cube maps in the player.Charlie Carley
2007-01-23Two errors caused by previous commit;Charlie Carley
2007-01-13First commit! Small bug fix for cube map crashing in the player.Charlie Carley
2006-12-20Warning fixes for previous Image commit, also fixed verse_image.cTon Roosendaal
2006-05-12patch from Charlie, bug fix (3795) , improves CubeMaps in game engineErwin Coumans
2006-04-03applied Charlies patch for game engine graphics. display list support, and bu...Erwin Coumans
2006-02-13Improved OpenGL Shader Language support for game engine. The python interface...Erwin Coumans
2006-01-28Orange: replaced obsolete IMB_rectop() with IMB_rectcpy() in game engine.Ton Roosendaal
2006-01-17after much suffering, got GE build and work almost cleanly on Os XJean-Luc Peurière
2006-01-12overlooked IMB_imbuf.h was already included inside an extern "C" section.Erwin Coumans
2006-01-12uncommented include "IMB_imbuf.h", it is needed?Erwin Coumans
2006-01-08more linux game engine work. hopefully works now!Erwin Coumans