Age | Commit message (Expand) | Author |
2018-04-17 | Removing Blender Game Engine from Blender 2.8 | Dalai Felinto |
2017-05-24 | TexFace removal part 2 | Campbell Barton |
2016-02-18 | BGE: Allow access to original texture openGL Bind code/Id/Number | Ulysse Martin |
2015-07-14 | Move from MTFace to MTexPoly w/ texture checks | Campbell Barton |
2015-07-12 | BGE Clean-up: New EXP prefix for the BGE Expression module | Jorge Bernal |
2015-07-03 | BGE: Extend Python API for KX_BlenderMaterial (specular, diffuse…) | Porteries Tristan |
2015-05-12 | BGE: Adding material IPO support to GLSL materials | Mitchell Stokes |
2013-11-04 | BGE Rasterizer Cleanup: Removing the need to reference KX_BlenderMaterial or ... | Mitchell Stokes |
2013-07-24 | BGE Fix [#29575] Object not drawn in game engine | Daniel Stokes |
2012-12-19 | BGE: Some as of yet unmerged work I did in the Swiss branch. These changes in... | Mitchell Stokes |
2012-11-11 | bge mesh conversion speedup, avoid calling ConvertMaterial() on every face. | Campbell Barton |
2012-11-11 | game engine material conversion: don't use the material to convert vertex col... | Campbell Barton |
2012-10-09 | code cleanup: make header defines more consistent, JOYSENSOR header guard had... | Campbell Barton |
2012-09-16 | style cleanup | Campbell Barton |
2012-07-14 | BGE: Better fix for the textures not working with custom shaders regression. ... | Mitchell Stokes |
2012-04-29 | style cleanup: function calls & whitespace. | Campbell Barton |
2012-02-23 | use __ prefix on header guards to avoid mixing up defines with api functions ... | Campbell Barton |
2011-12-30 | use PyUnicode_From_STR_String in the game engine in more places. | Campbell Barton |
2011-11-06 | PyUnicode_From_STR_String utility function which passes STR_String to PyUnico... | Campbell Barton |
2011-09-19 | TexFace to Material Settings big patch | Dalai Felinto |
2011-02-22 | doxygen: entries for blenderroutines, converter, expressions, gamelogic, game... | Nathan Letwory |
2011-02-22 | Fix for bug #25804 (LibLoad'ed scene objects material CRASH when doing mat.ge... | Mitchell Stokes |
2010-10-31 | rename and negate DISABLE_PYTHON --> WITH_PYTHON | Campbell Barton |
2010-08-16 | Py API (GSoC): Second merging commit | Joerg Mueller |
2010-07-11 | Fixing a crash created by an earlier GLSL lighting fix for dynamic loading. W... | Mitchell Stokes |
2010-06-16 | BGE: When dynamically loading scenes (bge.logic.LibLoad()) in GLSL mode, the ... | Mitchell Stokes |
2009-11-25 | BGE: replace mesh works for Soft Body (including reinstantiation of physics s... | Benoit Bolsee |
2009-11-16 | BGE: dynamic loading patch commited. API and demo files available here: https... | Benoit Bolsee |
2009-09-30 | option to build the BGE without python, uses existing python check (cmake and... | Campbell Barton |
2009-08-18 | BGE guardedalloc, Uses WITH_CXX_GUARDEDALLOC but gives a string to MEM_malloc... | Campbell Barton |
2009-08-01 | svn merge https://svn.blender.org/svnroot/bf-blender/trunk/blender -r22075:22099 | Campbell Barton |
2009-07-31 | remove more unneeded args, also allow ipo to animate the ref value for KX_Ble... | Campbell Barton |
2009-06-29 | BGE Py API using python3 c/api calls. include bpy_compat.h to support py2.x | Campbell Barton |
2009-06-28 | BGE Python API | Campbell Barton |
2009-06-09 | 2.50: | Brecht Van Lommel |
2009-05-23 | BGE: fix memleaks. | Benoit Bolsee |
2009-05-07 | BGE performance, 3rd round: culling and rasterizer. | Benoit Bolsee |
2009-04-29 | BGE: speed up mesh conversion by avoiding allocation/deallocation of material... | Benoit Bolsee |
2009-04-21 | BGE: Support mesh modifiers in the game engine. | Benoit Bolsee |
2009-04-21 | BGE Python API | Campbell Barton |
2009-04-20 | 2.50: svn merge https://svn.blender.org/svnroot/bf-blender/trunk/blender -r19... | Brecht Van Lommel |
2009-04-05 | BGE Bugfixes (mostly in the py api) | Campbell Barton |
2009-04-03 | Python BGE API | Campbell Barton |
2009-02-19 | BGE Python API | Campbell Barton |
2008-11-05 | VideoTexture: Add support for GLSL. FIx small printout bug in Exception printout | Benoit Bolsee |
2008-11-01 | Preparation to VideoTexture: everything but the VideoTexture module itself. | Benoit Bolsee |
2008-09-05 | Merge of first part of changes from the apricot branch, especially | Brecht Van Lommel |
2008-07-29 | Game Engine: alpha blending and sorting | Brecht Van Lommel |
2008-07-10 | Sync with Apricot Game Engine | Brecht Van Lommel |
2008-06-17 | Merge of apricot branch game engine changes into trunk, excluding GLSL. | Brecht Van Lommel |