Age | Commit message (Expand) | Author |
2014-04-24 | BGE Cleanup: Moving reinstancing physics shapes from KX_ConvertPhysicsObject ... | Mitchell Stokes |
2014-04-24 | BGE Cleanup: Physics conversion is now handled by PHY_IPhysicsEnvironment | Mitchell Stokes |
2014-04-24 | BGE Cleanup: Removing the empty KX_ClearBulletSharedShapes() function | Mitchell Stokes |
2014-04-23 | BGE Cleanup: Removing KX_ObjectProperties, KX_BoundBoxClass, KX_BoxBounds, an... | Mitchell Stokes |
2014-02-04 | Code cleanup: declarations for removed functions | Campbell Barton |
2013-12-09 | Game Engine: Option to record static objects animation | James Yonan |
2013-01-23 | make bullet optional again | Campbell Barton |
2012-10-09 | code cleanup: make header defines more consistent, JOYSENSOR header guard had... | Campbell Barton |
2012-05-29 | BGE patch #28476: Character object physics type | Benoit Bolsee |
2012-02-23 | use __ prefix on header guards to avoid mixing up defines with api functions ... | Campbell Barton |
2011-10-23 | remove $Id: tags after discussion on the mailign list: http://markmail.org/me... | Campbell Barton |
2011-02-22 | doxygen: entries for blenderroutines, converter, expressions, gamelogic, game... | Nathan Letwory |
2010-10-10 | enable building the game engine without bullet for scons & cmake | Campbell Barton |
2010-08-29 | BGE patch #22623 applied: new bound type: Capsule. | Benoit Bolsee |
2010-05-30 | reverting previous commit from Mitchell. His commit went to the trunk instead... | Dalai Felinto |
2010-05-30 | Reversing the last merge because I botched it. | Mitchell Stokes |
2010-02-12 | correct fsf address | Campbell Barton |
2009-07-26 | svn merge https://svn.blender.org/svnroot/bf-blender/trunk/blender -r21899:21908 | Campbell Barton |
2009-07-26 | BGE Physics | Campbell Barton |
2009-06-21 | Spring Cleaning | Campbell Barton |
2009-06-09 | 2.50: | Brecht Van Lommel |
2009-05-24 | Set default constraint solver mode more compatible to Blender 2.48 settings, ... | Erwin Coumans |
2009-05-17 | BGE: new sensor object to generalize Near and Radar sensor, static-static col... | Benoit Bolsee |
2009-05-14 | BGE modifier: generate correct physic shape, share static derived mesh, share... | Benoit Bolsee |
2009-04-27 | BGE: Add soft body welding parameter to the Advanced Settings panel. The valu... | Benoit Bolsee |
2009-03-09 | Add support to lock individual axis during rigid body simulation, for transla... | Erwin Coumans |
2009-02-25 | Building the game engine with Solid/Sumo is now optional for scons using WITH... | Campbell Barton |
2008-09-28 | enable -noaudio option, so it actually works (and doesn't get overwritten by ... | Erwin Coumans |
2008-09-25 | improved game soft bodies, works for objects that are using 'set smooth' | Erwin Coumans |
2008-09-21 | BGE real-time soft bodies, step 2 / 3: create a btSoftBody. Next step is hook... | Erwin Coumans |
2008-09-14 | BGE patch: new Physics button and margin parameter in Logic panel. Change sub... | Benoit Bolsee |
2008-04-17 | Patch from GSR that a) fixes a whole bunch of GPL/BL license | Chris Want |
2006-12-01 | - enabled compound collision objects, requires 'clear parent inverse' | Erwin Coumans |
2006-02-22 | added 'disable sleeping' option for rigidbodies. + bugfix of out of sync whee... | Erwin Coumans |
2005-10-23 | updated SConstruct and Makefile so that if you compile the gameengine, is alw... | Erwin Coumans |
2005-08-17 | some more fixes in the raycast/mouse over | Erwin Coumans |
2005-08-13 | these files missed the cvs commt yesterday, this should fix compilation problems | Erwin Coumans |
2005-08-05 | fixed the mouse-over sensor, | Erwin Coumans |
2005-07-30 | enable bullet for vc7 too by default (can be switched off easily) | Erwin Coumans |
2005-07-29 | >humm, .. this seems to define USE_BULLET for 1400 > _MSC_VER | Erwin Coumans |
2005-07-27 | got some "_1400 <= _MSC_VER" wrong, should be "_1400 < _MSC_VER" | Erwin Coumans |
2005-07-27 | - added debug line drawing in gameengine (handy for debugging physics problems) | Erwin Coumans |
2005-07-17 | preparation for bullet physics | Erwin Coumans |
2004-11-22 | Fix for bug 1600: alpha sort doesn't work on linked (alt-d) objects | Kester Maddock |
2004-11-22 | Fix for bugs: 1788 (forces) and 1799 (python delattr on game objects) | Kester Maddock |
2004-05-08 | Delete all SOLID shapes at the end of the game engine. They were all being l... | Kester Maddock |
2004-03-23 | [GameEngine] Commit all Kester's changes made to the gameengine to restore 2.... | Nathan Letwory |
2002-12-27 | Removed the config.h thing from the .h's in the source dir. | Kent Mein |
2002-11-25 | Did all of the .h's in source | Kent Mein |
2002-10-30 | fixed spacing in the headers to get rid of some warnings and some other | Kent Mein |