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2008-09-26svn merge -r 16608:16749 https://svn.blender.org/svnroot/bf-blender/trunk/ble...soc-2008-jaguarandiAndre Susano Pinto
2008-09-19Merge from trunkAndre Susano Pinto
2008-09-19Revert last merge from trunkAndre Susano Pinto
2008-09-15svn merge -r 16231:16536 https://svn.blender.org/svnroot/bf-blender/trunk/ble...Andre Susano Pinto
2008-08-22svn merge -r 16174:16215 https://svn.blender.org/svnroot/bf-blender/trunk/ble...Andre Susano Pinto
2008-05-05Merge from trunkAndre Susano Pinto
2008-04-17Patch from GSR that a) fixes a whole bunch of GPL/BL licenseChris Want
2008-03-15BGE fix: ghost objects created with AddObject actuator will retain their ghos...Benoit Bolsee
2008-03-10BGE memleak fixed: mesh/material not deleted when switching sceneBenoit Bolsee
2008-03-01Various mem leaks related to CValue reference count fixedBenoit Bolsee
2008-03-01Radar/Near sensor performance problem fixedBenoit Bolsee
2007-06-23upgrade to latest Bullet 2.53. cross the fingers it doesn't break one of the ...Erwin Coumans
2006-12-04added some 'angularFactor' for character control (to avoid rotation)Erwin Coumans
2006-12-03- GEadded VSYNC for Mac OS X swapbuffers (can be easily undone by commenting ...Erwin Coumans
2006-12-01some Bullet compound shape fixErwin Coumans
2006-12-01- enabled compound collision objects, requires 'clear parent inverse'Erwin Coumans
2006-11-21more Bullet 2.x upgrading. fair amount of functionality is now restored, not ...Erwin Coumans
2006-11-21Removed old Blender/extern/bullet, and upgraded game engine to use Bullet 2.xErwin Coumans
2006-08-28upgraded Bullet rigidbody physics to latest version 1.9Erwin Coumans
2006-04-28- Charlie fixed some bugs related to copying armature-constraint data (these ...Erwin Coumans
2006-04-26added Bullet rigidbodies that behave like Sumo 'dynamic', without rotations. ...Erwin Coumans
2006-04-26fixed several internal Bullet rigidbody dynamics bugs:Erwin Coumans
2006-04-17added support for 'Ghost' object and collision sensor (preliminary)Erwin Coumans
2006-04-14don't use hull testing code by defaultErwin Coumans
2006-04-13a lot of work in a few small changes to improve penetration depth. and some f...Erwin Coumans
2006-02-22added 'disable sleeping' option for rigidbodies. + bugfix of out of sync whee...Erwin Coumans
2006-02-21Reorganized Bullet physics files, added preliminary vehicle simulation files ...Erwin Coumans
2006-01-30More simple fixes to cleanup warnings and what not:Kent Mein
2006-01-06Lots of stupid warning fixes:Kent Mein
2006-01-01Some rigidbody dynamics fixes (scaling again) to make Happy 2006 domino simul...Erwin Coumans
2006-01-01more game engine bug-fixes, hooked up 'formfactor' as inertia tensor tweaker,...Erwin Coumans
2005-12-31Fixed several bugs: python refcounting related and Bullet related (basic add/...Erwin Coumans
2005-08-23new game-menu option 'Record Game Physics to Ipo'Erwin Coumans
2005-08-22more preparation for physics recording to ipo keyframesErwin Coumans
2005-08-17some more fixes in the raycast/mouse overErwin Coumans
2005-08-05fixed the mouse-over sensor,Erwin Coumans
2005-08-04improved deactivation, exposed more tweakable parameters to python,Erwin Coumans
2005-08-02added python binding for debugdraw,Erwin Coumans
2005-07-31updated vc7 projectfiles so they work with bulletErwin Coumans
2005-07-29added physics-debuggingErwin Coumans
2005-07-27- added debug line drawing in gameengine (handy for debugging physics problems)Erwin Coumans
2005-07-18more preparations for bullet physics, and some eol issues with SCA_Joystick*Erwin Coumans
2005-07-17preparation for bullet physicsErwin Coumans
2005-03-25Big patches:Kester Maddock
2005-03-22Reordered some of the includes to fix STL issues.Kent Mein
2004-11-22Fix for bug 1600: alpha sort doesn't work on linked (alt-d) objectsKester Maddock
2004-11-22Fix for bugs: 1788 (forces) and 1799 (python delattr on game objects)Kester Maddock
2004-05-08Delete all SOLID shapes at the end of the game engine. They were all being l...Kester Maddock
2004-04-28Fix: Setting objects Dynamic, then unsetting Actor would leave an object dyna...Kester Maddock
2004-04-16Improved rigid body handling for non spherical bounds type.Kester Maddock