Age | Commit message (Expand) | Author |
2014-04-24 | BGE Cleanup: Moving reinstancing physics shapes from KX_ConvertPhysicsObject ... | Mitchell Stokes |
2014-04-24 | BGE Cleanup: Physics conversion is now handled by PHY_IPhysicsEnvironment | Mitchell Stokes |
2014-04-24 | BGE Cleanup: Removing the empty KX_ClearBulletSharedShapes() function | Mitchell Stokes |
2014-04-23 | BGE Cleanup: Removing all of the my_* functions in KX_ConvertPhysicsObjects.c... | Mitchell Stokes |
2014-04-23 | BGE Cleanup: Removing KX_ObjectProperties, KX_BoundBoxClass, KX_BoxBounds, an... | Mitchell Stokes |
2014-02-14 | Code cleanup: duplicate headers | Campbell Barton |
2013-12-09 | Game Engine: Option to record static objects animation | James Yonan |
2013-11-04 | BGE: Cleaning up the BGE's physics code and removing KX_IPhysicsController an... | Mitchell Stokes |
2013-03-04 | code cleanup: unused vars in collada, preprocessor formatting & warning in mi... | Campbell Barton |
2013-01-23 | make bullet optional again | Campbell Barton |
2012-10-30 | remove CD_POLYINDEX customdata layer: | Campbell Barton |
2012-10-15 | code cleanup: check for msvc directly when using warning pragma's. | Campbell Barton |
2012-09-16 | style cleanup | Campbell Barton |
2012-07-09 | As a response to issue [#28483] "Enable/Disable Rigid Body actuator do nothin... | Mitchell Stokes |
2012-05-29 | BGE patch #28476: Character object physics type | Benoit Bolsee |
2012-03-28 | Fix #30702: game engine softbody weld threshold was exposed in UI, but actually | Brecht Van Lommel |
2012-03-24 | style cleanup: follow style guide for/with/if spacing | Campbell Barton |
2012-03-18 | spelling cleanup | Campbell Barton |
2012-03-09 | style cleanup: comment blocks | Campbell Barton |
2012-03-01 | Spelling Cleanup | Campbell Barton |
2012-02-27 | style cleanup (mostly whitespace) | Campbell Barton |
2011-10-23 | remove $Id: tags after discussion on the mailign list: http://markmail.org/me... | Campbell Barton |
2011-05-07 | Code cleanup: remove source/kernel module, this wasn't really the kernel of | Brecht Van Lommel |
2011-02-25 | doxygen: gameengine/Ketsji tagged. | Nathan Letwory |
2011-02-23 | doxygen: prevent GPL license block from being parsed as doxygen comment. | Nathan Letwory |
2010-10-20 | Quiet compiler warnings. | Campbell Barton |
2010-10-10 | enable building the game engine without bullet for scons & cmake | Campbell Barton |
2010-09-15 | update for MingW/CMake | Campbell Barton |
2010-09-03 | SVN maintenance. | Guillermo S. Romero |
2010-08-29 | BGE patch #22623 applied: new bound type: Capsule. | Benoit Bolsee |
2010-05-30 | reverting previous commit from Mitchell. His commit went to the trunk instead... | Dalai Felinto |
2010-05-30 | Reversing the last merge because I botched it. | Mitchell Stokes |
2010-02-12 | correct fsf address | Campbell Barton |
2010-02-04 | BGE: Optimize Soft body conversion: don't create BVH structure. | Benoit Bolsee |
2009-11-25 | BGE: replace mesh works for Soft Body (including reinstantiation of physics s... | Benoit Bolsee |
2009-07-26 | svn merge https://svn.blender.org/svnroot/bf-blender/trunk/blender -r21899:21908 | Campbell Barton |
2009-07-26 | BGE Physics | Campbell Barton |
2009-06-21 | Spring Cleaning | Campbell Barton |
2009-06-09 | 2.50: | Brecht Van Lommel |
2009-06-01 | BGE bug fix: dynamically added sensor objects didn't have their physic shape ... | Benoit Bolsee |
2009-05-29 | BGE: sensor object will now have Actor filter optional: new button 'Detect Ac... | Benoit Bolsee |
2009-05-24 | Set default constraint solver mode more compatible to Blender 2.48 settings, ... | Erwin Coumans |
2009-05-23 | BGE: fix memleaks. | Benoit Bolsee |
2009-05-21 | BGE: user control to compound shape and setParent. | Benoit Bolsee |
2009-05-18 | Sensor objects were initialized as invisible, which conflicted with initializ... | Campbell Barton |
2009-05-17 | BGE: new sensor object to generalize Near and Radar sensor, static-static col... | Benoit Bolsee |
2009-05-14 | BGE modifier: generate correct physic shape, share static derived mesh, share... | Benoit Bolsee |
2009-05-12 | BGE performance: allow to create display list on meshes with modifiers but wi... | Benoit Bolsee |
2009-04-27 | BGE: Add soft body welding parameter to the Advanced Settings panel. The valu... | Benoit Bolsee |
2009-04-27 | Lower the vertex welding threshold, for removing duplicate/nearby vertices fo... | Erwin Coumans |