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AgeCommit message (Expand)Author
2011-08-30* Merge trunk up to r39790.soc-2011-pepperJoerg Mueller
2011-08-27bge py api XK_GameObject.linVelocityMin was returning linVelocityMax.Campbell Barton
2011-08-16BGE Animations: Increasing the max layer count to 8 as per a user request. Al...Mitchell Stokes
2011-08-08BGE Animations: Various compatibility fixes:Mitchell Stokes
2011-07-30BGE Animations: Fixing some warnings from GCC about initialization order.Mitchell Stokes
2011-07-16BGE Animations: Some updates to the Python api:Mitchell Stokes
2011-07-12Merging trunk up to r38329.Joerg Mueller
2011-07-09fix for NULL pointer usagesCampbell Barton
2011-07-06BGE Animations: Fixing a typo: fram -> frameMitchell Stokes
2011-07-05BGE Animations: Various fixes and bits of cleanup to get the action actuator ...Mitchell Stokes
2011-07-03BGE Animations: Adding in layer weights to allow for layer blending.Mitchell Stokes
2011-06-29BGE Animations: Fixing a bug with priority and non continuous animations.Mitchell Stokes
2011-06-24BGE Animations: For KX_GameObject.setActionFrame(layer, frame), frame should ...Mitchell Stokes
2011-06-24BGE Animations: Exposing KX_GameObject's GetActionFrame() and SetActionFrame(...Mitchell Stokes
2011-06-24BGE Animations: Adding the concept of priority back. Priority is handled on a...Mitchell Stokes
2011-06-16BGE Animations: Adding the ipo flag options to the action actuator. This stil...Mitchell Stokes
2011-06-11BGE Animations: KX_GameObjects now only instantiate a BL_ActionManger if they...Mitchell Stokes
2011-06-11BGE Animations:Mitchell Stokes
2011-06-01BGE Animations: Reimplemented the continuous function of the action actuator.Mitchell Stokes
2011-06-01BGE Animations: Adding more functions to BL_ActionManager and KX_GameObject:Mitchell Stokes
2011-05-28BGE Animation:Mitchell Stokes
2011-05-24BGE Animations:Mitchell Stokes
2011-05-07Code cleanup: remove source/kernel module, this wasn't really the kernel ofBrecht Van Lommel
2011-04-20minor cleanup & replace inline armature separate pchan searches with BLI_find...Campbell Barton
2011-03-03fix for own error made r35267.Campbell Barton
2011-02-28change return values from mathutils callbacks to match pythons (-1 is error),...Campbell Barton
2011-02-27- use Py_CLEAR for python internally referencing other PyObjects (supposed to...Campbell Barton
2011-02-25doxygen: gameengine/Ketsji tagged.Nathan Letwory
2011-02-23doxygen: prevent GPL license block from being parsed as doxygen comment.Nathan Letwory
2010-12-16Patch:[#25163] BGE support for Blender Font objects - unicode supportDalai Felinto
2010-12-08BGE BugFix: [#24052] Can't change dynamic object's orientation using python (...Dalai Felinto
2010-12-06bugfix [#24967] bge.KX_GameObject.worldAngularVelocity does not work, breaks ...Campbell Barton
2010-10-31rename and negate DISABLE_PYTHON --> WITH_PYTHONCampbell Barton
2010-10-11BGE object.life - gives you the life countdown for temporary objects.Dalai Felinto
2010-10-10enable building the game engine without bullet for scons & cmakeCampbell Barton
2010-09-15update for MingW/CMakeCampbell Barton
2010-07-20- correct some spelling errors.Campbell Barton
2010-06-14bugfix [#21748] KX_Object scaling property not "writing" vector access .:. e....Campbell Barton
2010-05-16no functional changesCampbell Barton
2010-05-07bugfix for own error [#22269] object vector operations (position) not working...Campbell Barton
2010-04-27remove redundant argument from mathutils callbacksCampbell Barton
2010-04-27py/rna, euler objects order is now wrapped correctly...Campbell Barton
2010-04-18remove config.h references, was added for automake build system rev around 12...Campbell Barton
2010-04-01BGE fix: Parenting the object to itself crashes BGE + stubs updateDalai Felinto
2010-03-26BGE: [#19836] Recursive Parenting in game crashes Blender. Added parenting lo...Benoit Bolsee
2010-02-12correct fsf addressCampbell Barton
2010-02-12BGE: linear velocity and angular velocity are attributes nowDalai Felinto
2010-01-31rename game object obcolor to colorCampbell Barton
2010-01-17patch [#20560] [patch] KX_GameObject.obcolorCampbell Barton
2010-01-06BGE: KX_GameObject.rayCast() to return 5-tuple in case of no hit when poly=2 ...Benoit Bolsee