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AgeCommit message (Expand)Author
2012-10-22style cleanupCampbell Barton
2012-10-21style cleanup: bge, switch statements mostly.Campbell Barton
2012-10-21style cleanup: trailing tabs & expand some non prefix tabs into spaces.Campbell Barton
2012-10-15code cleanup: check for msvc directly when using warning pragma's.Campbell Barton
2012-10-09rename BGE KX_GameObject attrsCampbell Barton
2012-10-09patch [#31875] Patch to get scene access through a game objectCampbell Barton
2012-10-09code cleanup: quiet -WreorderCampbell Barton
2012-10-07BGE: Committing patch [#31442] "API improvements: Group references python api...Mitchell Stokes
2012-09-16style cleanupCampbell Barton
2012-08-20patch/bugfix [#32006] Fix for Collision Sensor - R6025 pure virtual function ...Dalai Felinto
2012-08-08Accidentally did a commit when I wanted to revert... (ignore my last revision)Mitchell Stokes
2012-08-08(no commit message)Mitchell Stokes
2012-08-03code cleanup: double promotion warningsCampbell Barton
2012-07-22style cleanupCampbell Barton
2012-07-21use fabsf when using floats.Campbell Barton
2012-04-24revert 45924, not a very clean solution, especially for external libraries an...Antony Riakiotakis
2012-04-24Remove mingw-w64 errors from loss of precision by converting 64bit pointers t...Antony Riakiotakis
2012-04-24First MinGW-w64 support for cmake has been added. To test I recommend this bu...Antony Riakiotakis
2012-03-28style cleanupCampbell Barton
2012-03-24style cleanup: follow style guide for/with/if spacingCampbell Barton
2012-03-18spelling cleanupCampbell Barton
2012-03-17minor mathutils code cleanup - use mathutils callbacks as unsigned chars ever...Campbell Barton
2012-03-13bmesh py api: more comprehensive intro page, also fix some spelling errors.Campbell Barton
2012-03-09style cleanup: comment blocksCampbell Barton
2012-03-09style cleanup: spelling.Campbell Barton
2012-03-01Spelling CleanupCampbell Barton
2012-02-20minor edits to have the game engine and player building.Campbell Barton
2012-01-22cucumber merge: world scaling + video texture constantsDalai Felinto
2011-11-24rename mathutils constructors to match other parts of the bpy/api (no functio...Campbell Barton
2011-11-06PyUnicode_From_STR_String utility function which passes STR_String to PyUnico...Campbell Barton
2011-10-23remove $Id: tags after discussion on the mailign list: http://markmail.org/me...Campbell Barton
2011-10-09clear some warnings.Campbell Barton
2011-09-17BGE Animations: Fixing some refcount issues with KX_Scene::m_animatedlist (fi...Mitchell Stokes
2011-09-07svn merge -r 37306:39975 https://svn.blender.org/svnroot/bf-blender/trunk/ble...Benoit Bolsee
2011-09-04BGE animations: Adding a separate list to KX_Scene for animated objects. This...Mitchell Stokes
2011-09-03whitespace editsCampbell Barton
2011-09-01whitespace bge editsCampbell Barton
2011-09-01BGE Animations: The return type for KX_GameObject.getActionFrame() was an int...Mitchell Stokes
2011-08-30* Merge trunk up to r39790.soc-2011-pepperJoerg Mueller
2011-08-27bge py api XK_GameObject.linVelocityMin was returning linVelocityMax.Campbell Barton
2011-08-16BGE Animations: Increasing the max layer count to 8 as per a user request. Al...Mitchell Stokes
2011-08-08BGE Animations: Various compatibility fixes:Mitchell Stokes
2011-07-30BGE Animations: Fixing some warnings from GCC about initialization order.Mitchell Stokes
2011-07-16BGE Animations: Some updates to the Python api:Mitchell Stokes
2011-07-12Merging trunk up to r38329.Joerg Mueller
2011-07-09fix for NULL pointer usagesCampbell Barton
2011-07-06BGE Animations: Fixing a typo: fram -> frameMitchell Stokes
2011-07-05BGE Animations: Various fixes and bits of cleanup to get the action actuator ...Mitchell Stokes
2011-07-03BGE Animations: Adding in layer weights to allow for layer blending.Mitchell Stokes
2011-06-29BGE Animations: Fixing a bug with priority and non continuous animations.Mitchell Stokes