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AgeCommit message (Expand)Author
2018-04-17Removing Blender Game Engine from Blender 2.8Dalai Felinto
2016-04-11BGE: Fix T48071: Global logic managerPorteries Tristan
2015-12-13BGE: Use float as default instead of double in Moto library.Porteries Tristan
2015-10-19BGE: Fix T46381 : last action frame not updated.Porteries Tristan
2015-10-07BGE : Collision mask support in raycast + and raycast cleanup.Porteries Tristan
2015-08-04BGE: Added getActionName() function to KX_GameObject()Mateo de Mayo
2015-07-12BGE Clean-up: New EXP prefix for the BGE Expression moduleJorge Bernal
2015-07-01BGE: Fix T44069 playing action during libfree.Porteries Tristan
2015-06-28BGE: added clamping of angular velocity.Sybren A. Stüvel
2015-05-04BGE: Added 'ghost' arg to KX_GameObject.suspendDynamics() methodSybren A. Stüvel
2015-04-26BGE : addObject in python without reference object.Porteries Tristan
2015-04-24BGE : fix bugs with physics collision mask/groupPorteries Tristan
2015-04-19BGE: Support for collision group/mask from the api + activated on EndObject.Porteries Tristan
2015-03-27rename BGE attr from D1091 (match methods)Campbell Barton
2015-03-27BGE: New isDynamicSuspended python attributePorteries Tristan
2015-03-23BGE: LoD Hysteresis clean upJorge Bernal
2015-03-22BGE: New hysteresis offset to improve LOD level transitionsJorge Bernal
2015-03-22BGE: Add physics constraints replicationThomas Szepe
2015-03-15BGE - new read-only attribute in KX_GameObject python api (LOD level)Pierluigi Grassi
2015-02-08BGE physics: When colliding, report first contact point to PythonSybren A. Stüvel
2015-01-15BGE physics: get/set linear and angular dampingSybren A. Stüvel
2015-01-08Revert "Fix T40257: Frustum culling not working properly"Mitchell Stokes
2014-07-12BGE debug API and actuatorHG1
2014-07-11Fix T40257: Frustum culling not working properlyMitchell Stokes
2014-07-10Revert "Fix T40257: Frustum culling not working properly"Mitchell Stokes
2014-07-01Fix T40257: Frustum culling not working properlyMitchell Stokes
2014-05-05Fix T39928: Blender crash/freeze when game engine is started with animation p...Mitchell Stokes
2013-12-18Game Engine: Level of detail support and toolsDaniel Stokes
2013-12-09Game Engine: Option to record static objects animationJames Yonan
2013-11-04BGE: Cleaning up the BGE's physics code and removing KX_IPhysicsController an...Mitchell Stokes
2013-09-14BGE: Adding a Python collision API. The initial patch was provided by agoose7...Mitchell Stokes
2013-08-15BGE: Finally adding support for additive layer blending.Mitchell Stokes
2013-05-28code cleanup: comment/remove unused definesCampbell Barton
2013-02-11BGE: Fix for issue #32606 "Raycasts are locked to the scene of calling object...Mitchell Stokes
2013-02-02style cleanup: comment formatCampbell Barton
2012-11-13BGE: Renaming KX_GameObject.group_parent and group_children to groupObject an...Mitchell Stokes
2012-10-30BGE: Adding support for Bullet's collision masks. Each object now has a colli...Mitchell Stokes
2012-10-21style cleanup: trailing tabs & expand some non prefix tabs into spaces.Campbell Barton
2012-10-15code cleanup: check for msvc directly when using warning pragma's.Campbell Barton
2012-10-09code cleanup: make header defines more consistent, JOYSENSOR header guard had...Campbell Barton
2012-10-09rename BGE KX_GameObject attrsCampbell Barton
2012-10-09patch [#31875] Patch to get scene access through a game objectCampbell Barton
2012-10-07BGE: Committing patch [#31442] "API improvements: Group references python api...Mitchell Stokes
2012-09-16style cleanupCampbell Barton
2012-08-08Accidentally did a commit when I wanted to revert... (ignore my last revision)Mitchell Stokes
2012-08-08(no commit message)Mitchell Stokes
2012-06-07style cleanupCampbell Barton
2012-03-13bmesh py api: more comprehensive intro page, also fix some spelling errors.Campbell Barton
2012-03-11style cleanup, also remove unused externs.Campbell Barton
2012-03-04style cleanup - comment spelling + translate some dutch.Campbell Barton