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AgeCommit message (Expand)Author
2011-08-08BGE Animations: Various compatibility fixes:Mitchell Stokes
2011-07-16BGE Animations: Some updates to the Python api:Mitchell Stokes
2011-07-07BGE Animations: Removing unused code and adding some more comments.Mitchell Stokes
2011-07-05BGE Animations: Various fixes and bits of cleanup to get the action actuator ...Mitchell Stokes
2011-07-03BGE Animations: Adding in layer weights to allow for layer blending.Mitchell Stokes
2011-06-29BGE Animations: Fixing a bug with priority and non continuous animations.Mitchell Stokes
2011-06-24BGE Animations: Exposing KX_GameObject's GetActionFrame() and SetActionFrame(...Mitchell Stokes
2011-06-24BGE Animations: Adding the concept of priority back. Priority is handled on a...Mitchell Stokes
2011-06-16BGE Animations: Adding the ipo flag options to the action actuator. This stil...Mitchell Stokes
2011-06-11BGE Animations: KX_GameObjects now only instantiate a BL_ActionManger if they...Mitchell Stokes
2011-06-01BGE Animations: Reimplemented the continuous function of the action actuator.Mitchell Stokes
2011-06-01BGE Animations: Adding more functions to BL_ActionManager and KX_GameObject:Mitchell Stokes
2011-05-24BGE Animations:Mitchell Stokes
2011-05-07Code cleanup: remove source/kernel module, this wasn't really the kernel ofBrecht Van Lommel
2011-02-22doxygen: entries for blenderroutines, converter, expressions, gamelogic, game...Nathan Letwory
2011-01-27[#25815] Patch gcc 4.6Campbell Barton
2010-10-31rename and negate DISABLE_PYTHON --> WITH_PYTHONCampbell Barton
2010-10-11BGE object.life - gives you the life countdown for temporary objects.Dalai Felinto
2010-09-15update for MingW/CMakeCampbell Barton
2010-02-12correct fsf addressCampbell Barton
2010-02-12BGE: linear velocity and angular velocity are attributes nowDalai Felinto
2010-01-17patch [#20560] [patch] KX_GameObject.obcolorCampbell Barton
2009-09-30- rather then passing the python namespace dictionary to the controller funct...Campbell Barton
2009-09-30option to build the BGE without python, uses existing python check (cmake and...Campbell Barton
2009-09-25Merge of itasc branch. Project files, scons and cmake should be working. Make...Benoit Bolsee
2009-08-26remove all python api functions deprecated in 2.49Campbell Barton
2009-08-25remove gameOb.has_key(key) method from KX_GameObject and ListValue since pyth...Campbell Barton
2009-08-04svn merge https://svn.blender.org/svnroot/bf-blender/trunk/blender -r22130:22205Campbell Barton
2009-08-04no need to store the physics env in each KX_GameObjectCampbell Barton
2009-07-31svn merge https://svn.blender.org/svnroot/bf-blender/trunk/blender -r21908:22075Campbell Barton
2009-07-26ReplaceMesh Actuator option to replace the physics mesh and display mesh + py...Campbell Barton
2009-07-26svn merge https://svn.blender.org/svnroot/bf-blender/trunk/blender -r21899:21908Campbell Barton
2009-07-26BGE PhysicsCampbell Barton
2009-06-29BGE Py API using python3 c/api calls. include bpy_compat.h to support py2.xCampbell Barton
2009-06-28BGE Python APICampbell Barton
2009-06-23PyRNA API support for matrix types as Mathutils matrix (with callbacks) rathe...Campbell Barton
2009-06-22PyAPI Mathutils Vector callbacks, referencing other PyObjects rather then thi...Campbell Barton
2009-06-12use contains for ListValue and KX_GameObject types (has_key is deprecated by ...Campbell Barton
2009-05-26BGE Py APICampbell Barton
2009-05-21BGE: user control to compound shape and setParent.Benoit Bolsee
2009-05-17While testing YoFrankie with the new API attributes found some issues...Campbell Barton
2009-05-17BGE: new sensor object to generalize Near and Radar sensor, static-static col...Benoit Bolsee
2009-05-11BGE performance, 4th round: logicBenoit Bolsee
2009-05-07[#18645] Texture painting smudge brush darkens images - 2.49RC1Campbell Barton
2009-05-07BGE performance, 3rd round: culling and rasterizer.Benoit Bolsee
2009-05-04BGE performance: use inline function as much as possible in scenegraph and lo...Benoit Bolsee
2009-05-01BGE: work around a problem with DBVT culling when graphic objects are rescale...Benoit Bolsee
2009-04-25[#18606] Writing to KX_GameObject.orientation causes crashCampbell Barton
2009-04-22BGE: some more cleanup, remove useless ReplicaSetName(), move code to Process...Benoit Bolsee
2009-04-22BGE C++ APICampbell Barton