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AgeCommit message (Expand)Author
2011-07-25BGE BugFix for: [#23874] Custom projection matrix doesn't work in custom view...Dalai Felinto
2011-06-23cmake option to build without an audio library.Campbell Barton
2011-03-09image.depth, 96/128 for float color images, was 24/32 for byte images.Campbell Barton
2011-02-25doxygen: gameengine/Ketsji tagged.Nathan Letwory
2010-12-16Patch:[#25163] BGE support for Blender Font objects - unicode supportDalai Felinto
2010-12-01bugfix [#23423] Multi-window : closing game windows cause blender crashCampbell Barton
2010-11-24Reverting revision 33120, which added vram monitoring. The method used had so...Mitchell Stokes
2010-11-17Adding monitoring for (approximate) VRAM used by textures. The information is...Mitchell Stokes
2010-10-31rename and negate DISABLE_PYTHON --> WITH_PYTHONCampbell Barton
2010-09-15update for MingW/CMakeCampbell Barton
2010-08-11Blender Py API: GameLogic -> bge.logicJoerg Mueller
2010-07-31Audaspace: Refactored the complete 3D Device code giving a nicer API.Joerg Mueller
2010-04-24BGE Fix: [#19951] mouse over sensor is broken with letterboxing framingDalai Felinto
2010-03-28bgl/BGE: glCopyTexImage2D + bgl.buffer creation error more verbose + dome pos...Dalai Felinto
2010-03-24enable compiling without python againCampbell Barton
2010-03-03BGE 2D Filters: filters run per scene now (fix for [#18152]) - it (slightly) ...Dalai Felinto
2010-02-22game engine support for recording animation back & some other minor changes.Campbell Barton
2010-02-12correct fsf addressCampbell Barton
2009-12-05BGE fix for GameLogic["post_draw"] not working with 2DFiltersDalai Felinto
2009-11-22[#19258] [patch] Adding drawing capabilities to BGE PythonCampbell Barton
2009-11-16BGE: dynamic loading patch commited. API and demo files available here: https...Benoit Bolsee
2009-09-30- rather then passing the python namespace dictionary to the controller funct...Campbell Barton
2009-09-30option to build the BGE without python, uses existing python check (cmake and...Campbell Barton
2009-09-25Merge of itasc branch. Project files, scons and cmake should be working. Make...Benoit Bolsee
2009-08-23deprecated world settings were being used making new world's have zero gravit...Campbell Barton
2009-08-102.5: Sound branch merge!Joerg Mueller
2009-08-01svn merge https://svn.blender.org/svnroot/bf-blender/trunk/blender -r22075:22099Campbell Barton
2009-07-31remove more unneeded args, also allow ipo to animate the ref value for KX_Ble...Campbell Barton
2009-07-31svn merge https://svn.blender.org/svnroot/bf-blender/trunk/blender -r21908:22075Campbell Barton
2009-07-31remove some unused function argsCampbell Barton
2009-06-28BGE Fix for no redrawing.Campbell Barton
2009-06-21Spring CleaningCampbell Barton
2009-06-10fix for bug #18898: GE perspective 3D View not working properly (missing LENS)Dalai Felinto
2009-05-23BGE: fix memleaks.Benoit Bolsee
2009-05-23BGE: Random sensor will produce true random sequence of events when seed is s...Benoit Bolsee
2009-05-21BGE: GUI control over frame rate, logic rate, physics rate and physics subrate.Benoit Bolsee
2009-05-18BGE Dome: removing of size option and adding tilt option.Dalai Felinto
2009-05-07BGE performance, 3rd round: culling and rasterizer.Benoit Bolsee
2009-05-01BGE: New function GameLogic.setMaxLogicFrame() to allow better control over t...Benoit Bolsee
2009-04-30BGE 2dFilters: Revert of part of own commit [rev. 19687]Dalai Felinto
2009-04-26BGE: Fix Orthographic mode and viewport scalingBenoit Bolsee
2009-04-23Fix for part of bug #18496: issue with light state switchingBrecht Van Lommel
2009-04-23BGE Dome update:Dalai Felinto
2009-04-23BGE bug #17670: Python controlled mist doesnt work in textured mode.Benoit Bolsee
2009-04-21BGE: show profile in millisecond in addition to percentage.Benoit Bolsee
2009-04-14BGE: Occlusion culling and other performance improvements.Benoit Bolsee
2009-04-122DFilter bugfixes:Dalai Felinto
2009-04-08Patch #18462: Fisheye (Dome) and Spherical Panoramic mode in BGE.Benoit Bolsee
2009-04-08BGE Scenegraph and View frustrum culling improvement.Benoit Bolsee
2009-03-09Fix: The debug lines of Physics Debug Visualization were drawn incorrectly wh...Erwin Coumans