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AgeCommit message (Expand)Author
2008-05-24fix BGE bug #8646: unusable anaglyph settingsBenoit Bolsee
2008-04-17Patch from GSR that a) fixes a whole bunch of GPL/BL licenseChris Want
2008-03-22Correction on BGE fixes:Benoit Bolsee
2008-03-10BGE memleak fixed: mesh/material not deleted when switching sceneBenoit Bolsee
2008-03-01Various mem leaks related to CValue reference count fixedBenoit Bolsee
2008-02-16patch 8235 8218 8211 added: various gameengine improvements, fixed windows pr...Benoit Bolsee
2007-10-232d-Filters feature and actuators.Hamed Zaghaghi
2007-09-29GE Patch by Hamed Zaghaghi - Adding Motion Blur to the Game Engine.Mal Duffin
2006-12-16contribution from RCRuiz:Erwin Coumans
2006-12-03more work on Bullet 2.xErwin Coumans
2006-12-03gameengine: reverted some timing experimentErwin Coumans
2006-12-03- GEadded VSYNC for Mac OS X swapbuffers (can be easily undone by commenting ...Erwin Coumans
2006-11-30Reserved some Bullet 2.x constraint data.Erwin Coumans
2006-05-10(experimental) logic timestep to 60hertz instead of 30 hertz.Erwin Coumans
2006-05-10fixed [ #3863 ] Baking game physics to IPOs misses the first few frames of mo...Erwin Coumans
2006-02-13more vehicle preparation and some bullet collision detection bugfixes (relate...Erwin Coumans
2006-01-29Fix some of Stealth Apprent's warnings/errors and some extra little stuff.Kent Mein
2006-01-18attempt to fix reported problems with glsl shader on OS X (and other platform...Erwin Coumans
2006-01-12renamed some variables to make the timing in the game engine less confusing+m...Erwin Coumans
2006-01-06Sorry to break the cvs-closed status, so if you really need to make a new 2.4...Erwin Coumans
2006-01-01more game engine bug-fixes, hooked up 'formfactor' as inertia tensor tweaker,...Erwin Coumans
2005-12-18applying Volker Mische engine patchJean-Luc Peurière
2005-11-06minor cleanup. Todo: Does 'testhandles' need to be called after every single ...Erwin Coumans
2005-10-30when recording physics keyframes, always run at a fixed framerate (not variab...Erwin Coumans
2005-08-23new game-menu option 'Record Game Physics to Ipo'Erwin Coumans
2005-08-22more preparation for physics recording to ipo keyframesErwin Coumans
2005-07-17preparation for bullet physicsErwin Coumans
2005-03-25Big patches:Kester Maddock
2004-12-06Set the default physics tic rate to 90 HzKester Maddock
2004-12-01Only do event processing for ipo actuators on frames.Kester Maddock
2004-11-22Fix for bugs: 1788 (forces) and 1799 (python delattr on game objects)Kester Maddock
2004-11-07Fix fixed time (enable all frames)Kester Maddock
2004-11-06Reorder update: do physics before logic, so logic doesn't get stale position ...Kester Maddock
2004-11-06Speed up the physics engine: hook the SOLID broad phase, so we can either re...Kester Maddock
2004-10-16Switch fixed time system. Logic updates should now happen at 30Hz, physics a...Kester Maddock
2004-08-10Clear the Python error flag between 'overloaded' Python methods.Kester Maddock
2004-07-20Added support for cameras in Blender's Ortho mode.Kester Maddock
2004-05-16Don't overwrite camera's projection matrix every frame.Kester Maddock
2004-04-08Missed this one! :-(Kester Maddock
2004-03-23[GameEngine] Commit all Kester's changes made to the gameengine to restore 2....Nathan Letwory
2002-11-25Last of the config.h mods...Kent Mein
2002-10-12Initial revisionv2.25Hans Lambermont